Author Topic: New Map - The Seige of Antioch  (Read 5347 times)

Burt_Gummer

  • Stingray
  • Posts: 63
Re: New Map - The Seige of Antioch
« Reply #20 on: February 27, 2006, 08:54:01 PM »
There is one wall on the left side of the last screen that I acidentally goofed.  It will be fixed in the end though.

jitspoe

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  • Posts: 18802
Re: New Map - The Seige of Antioch
« Reply #21 on: February 27, 2006, 09:01:14 PM »
From the screenshots it looks like you still need more light in the base.  As for vis, it doesn't necessarily mean that the level isn't sealed off properly, but you may need to add some hint brushes to make sure it generates portals in appropriate locations.

Burt_Gummer

  • Stingray
  • Posts: 63
Re: New Map - The Seige of Antioch
« Reply #22 on: February 27, 2006, 09:49:47 PM »
I have hint brushes covering the openings on the outside of the castle (the door in the front, the two on the lower roof, and the two openings for the elevators).  I also have hint brushes where the 2 base triggers are (the red and blue stripes on the ground).  I decided to get rid of the smoke because even hint brushes wouldn't prevent it from coming through the wall.  I am just gonna have a sorta spout there and the sound instead.