Actually ended up being more fun than I expected. I like fighting over 1 lowend weapon on the map, but not having extra CO2, so you can only get a few shots off before you have to reload.
Some things to fix/suggestions:
- Spawns in water that face away from the island.
- Cliff walls on the edge of the island (sand doesn't work like that, and it's frustrating for gameplay).
- Phong shading if possible. you'll probably have to scale up the textures (you could probably scale the ones under water up a lot and nobody will notice - will reduce r_speeds as well).
- Vis issues (tree and certain parts of the map disappearing).
- Scale up the water to reduce r_speeds.
- Try to adjust terrain so it doesn't split up so much, or make use of advanced compilers and tricks such as detail hint brushes, I think, to cut down on the splitting.
- Maybe if you scale the water texture up, you could scale the water further out as well...
- Find a fitting tropical skybox?
- Add a 12gram pickup on the off chance somebody runs completely out of CO2.
-Haha, kind of just chucked them there so I could compile for the contest
-Yeah, I have no idea what I was thinking there, will fix that.
-I remember reading about Phong Shading in one of Zorch's posts.. Is there a guide anywhere?
-How do I fix those? Hint Brushes?
-Fo' sho.
-Alright, where could I get a hold of these advanced compilers
-What I was originally gonna do was to have another island, smaller ofcourse. With say a barrel/c02.
-IKR! As soon as I compiled it, Blindy posted an awesome skybox.
-Alright.