Author Topic: accel / decel  (Read 5471 times)

jitspoe

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accel / decel
« on: August 20, 2005, 02:52:13 AM »
I stumbled across something interesting in the code.  Apparently you can add acceleration and deceleration to things like func_plat (which I also noticed is missing from the BSP ent list.  I guess I have plenty to update).  If you set accel and decel to something like 10, the platform movement looks a lot more natural.  I made a tall plat to demonstrate some more extreme values so you can see the effect better.

loial21

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Re: accel / decel
« Reply #1 on: August 21, 2005, 06:43:21 PM »
Pardon?
Lame mans terms please.

IronFist

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« Reply #2 on: August 21, 2005, 06:48:07 PM »
Post removed
« Last Edit: July 25, 2010, 11:12:03 PM by IronFist »

Blitz

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Re: accel / decel
« Reply #3 on: August 22, 2005, 12:59:22 AM »
bahaha

loial21

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Re: accel / decel
« Reply #4 on: August 22, 2005, 01:44:31 AM »
Of all my posts...ok mind explaining what this thread's intent is?

Eiii

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Re: accel / decel
« Reply #5 on: August 22, 2005, 02:15:54 AM »
Loial... can you read?
Quote
Apparently you can add acceleration and deceleration to things like func_plat
Let's see if we can make that simpler...
Quote
You can make those thingys that move go faster or slower when they start and stop, becasue then it looks more real-liek
Simple enough for you?

loial21

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Re: accel / decel
« Reply #6 on: August 22, 2005, 09:16:44 PM »
Loial... can you read?
Quote
Apparently you can add acceleration and deceleration to things like func_plat
Let's see if we can make that simpler...
[
Simple enough for you?
Quote

Bah! func_plat is what? and what is a thingys? Not so clear now is it?

  I can read, sadly for yall. What is worse, is your unwillingess to explain politely then make fun. I just dont get it. You have the oppertunity to be smart/polite and an jerk. Why sell your self short in being a just a smart arse  ;)
You can make those thingys that move go faster or slower when they start and stop, becasue then it looks more real-liek

Eiii

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Re: accel / decel
« Reply #7 on: August 22, 2005, 11:21:00 PM »
Waitwaitwaitwait, func_plat still exists? God, jitspoe! Update that enitiy list!

(oh, and make sure that func_explosion still exists too.)

loial21

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Re: accel / decel
« Reply #8 on: August 22, 2005, 11:58:09 PM »
I will be the gentlemen in this case and digress. Alas you should if you have any honor say I will help a person of weaker knowledge. IS THAT SO intercourseIGN HARD or does your kind like being leet geeks so much you cant be polite?

Eiii

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Re: accel / decel
« Reply #9 on: August 23, 2005, 12:58:15 AM »
Uhhh...?

jitspoe

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Re: accel / decel
« Reply #10 on: August 23, 2005, 02:08:34 PM »
Waitwaitwaitwait, func_plat still exists? God, jitspoe! Update that enitiy list!

(oh, and make sure that func_explosion still exists too.)
Or... maybe you could do it. :)

loial: this is the mapping forum.  To my knowledge, you aren't making any maps, so it doesn't apply to you.  If you must know, though, func_plat is a moving platform, aka elevator.  If you downloaded the map and looked at it, you'd be able to tell pretty quickly what it was.

loial21

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Re: accel / decel
« Reply #11 on: August 23, 2005, 07:49:52 PM »
Now that I know I will be quiet :)

*edit was that hard to explain?

IronFist

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« Reply #12 on: August 23, 2005, 08:31:26 PM »
Post removed
« Last Edit: July 25, 2010, 11:11:54 PM by IronFist »

Eiii

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Re: accel / decel
« Reply #13 on: August 23, 2005, 11:50:01 PM »
Waitwaitwaitwait, func_plat still exists? God, jitspoe! Update that enitiy list!

(oh, and make sure that func_explosion still exists too.)
Or... maybe you could do it. :)

loial: this is the mapping forum. To my knowledge, you aren't making any maps, so it doesn't apply to you. If you must know, though, func_plat is a moving platform, aka elevator. If you downloaded the map and looked at it, you'd be able to tell pretty quickly what it was.

If you should show me how and tell me what spanflags went with which...

jitspoe

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Re: accel / decel
« Reply #14 on: August 24, 2005, 01:11:27 PM »
Show you how to open a file in notepad and copy/paste entity data?

Murdock

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Re: accel / decel
« Reply #15 on: August 24, 2005, 01:12:13 PM »
The trick is trying to find the stuff to copy.

jitspoe

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Re: accel / decel
« Reply #16 on: August 24, 2005, 01:14:42 PM »
There should be a q2 .ent or .c file floating around somewhere -- there's probably one with radiant.  If not, the stuff originates from the quake2 game source code.  Just grab the stuff in the quakeed comments.

Murdock

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Re: accel / decel
« Reply #17 on: August 24, 2005, 01:16:02 PM »
Yeah, BSP came with an ents.qc, but it doesnt have everything. I'll look elsewhere, as you suggested.

Cobo

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Re: accel / decel
« Reply #18 on: August 24, 2005, 02:37:42 PM »
im not sure if this is it because i took it from qeradient but it has entity info inside, made it into .txt beavause it couldnt upload the type of file.
also i think its entities.def not ent.qc (could be wrong  :P )

jitspoe

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Re: accel / decel
« Reply #19 on: August 24, 2005, 04:07:08 PM »