Well, the "overflowed" thing has been a problem since day 1. Packets can only hold 1400 bytes, so if there's more data than that, people "overflow." I tried to make a change so if people overflowed, it wouldn't actually kick them from the server, but instead just drop all the data. I figured it was better to lose some text/sounds than be completely disconnected. Problem is, most of the overflows appear to be caused by the game or computer crashing, so it's "zombie" clients that keep overflowing. I've changed it back to the old way, now, where it just disconnects them if they overflow. This will be in build 15.