http://dplogin.com/dplogin/featurevote/feature.php?id=10097One request per thread, please. The score message is actually correct, though it is confusing with just 2 teams. If the red team is scored on, the blue team gets points in a 2-team map. In a 4-team map, if the red team is scored on, the blue, purple, and yellow team get points. In either case, the red team is scored on, and that's the message that's printed.
I'm not sure how easy it will be to fix the pong ball passing through people. During our testing of different methods to handle the ball physics, we did have a more "solid" approach. The ball would hit a player and stop, but players would also stop when they hit the ball. You'd run forward, hit the ball, come to a dead stop, and the ball would go about 2 feet because the player had no momentum. In the current approach, the ball is a trigger. Players can pass through the ball, but when they touch it, it registers, and the game tacks the player velocity and angle onto the ball's. Unfortunately, if the ball is moving fast enough, it can be in front of the player one frame and behind the player on the next frame, never registering the touch.