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[Bug] God mode
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Topic: [Bug] God mode (Read 3771 times)
T3RR0R15T
Map Committee
Autococker
Posts: 2593
[Bug] God mode
«
on:
January 30, 2010, 06:18:10 PM »
If two or more players spawn at the same place and don't move, they can't be killed. Same with a teleporter. If two or more players don't move (after they were teleported), they can kill everyone, but can't get killed.
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Chef-Killer
Map Committee
Autococker
Posts: 1312
Re: [Bug] God mode
«
Reply #1 on:
January 30, 2010, 06:55:06 PM »
Adminkill works...
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fasian
68 Carbine
Posts: 410
Re: [Bug] God mode
«
Reply #2 on:
January 31, 2010, 12:06:28 AM »
spawninabox would not be fun then.
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Cameron
Global Moderator
Autococker
Posts: 2686
Re: [Bug] God mode
«
Reply #3 on:
February 01, 2010, 03:38:06 AM »
Quote from: fasian on January 31, 2010, 12:06:28 AM
spawninabox would not be fun then.
Agreed. What should be done though is when teleported somewhere, once you move, if anyone else teleports to the pad and you are still standing there, you are still able to move and not get stuck
.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: [Bug] God mode
«
Reply #4 on:
February 01, 2010, 11:25:33 AM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10230
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RoBbIe
Autococker
Posts: 720
Re: [Bug] God mode
«
Reply #5 on:
February 03, 2010, 07:27:59 PM »
Or when someone is in the way the teleporter is blocked, and we player moves away from the spawn the player can teleport
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jitspoe
Administrator
Autococker
Posts: 18802
Re: [Bug] God mode
«
Reply #6 on:
June 03, 2012, 09:56:13 PM »
Looks like I have a fix for this. Should be in the next version.
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Digital Paint Discussion Board
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[Bug] God mode