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jitspoe
Administrator
Autococker
Posts: 18802
Re: Moonlit2 beta thread
«
Reply #20 on:
August 15, 2005, 01:48:26 AM »
Oops, I uploaded the wrong version. That's why the rspeeds were so high. Still kinda high, but at least it's playable. Also, I noticed some textures still need a lot of alignment:
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #21 on:
August 15, 2005, 10:46:22 AM »
Post removed
«
Last Edit: July 26, 2010, 01:14:36 AM by Dirty_Taco
»
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Cobo
Autococker
Posts: 1362
Re: Moonlit2 beta thread
«
Reply #22 on:
August 15, 2005, 10:57:24 AM »
... worldcraft
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
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«
Reply #23 on:
August 25, 2005, 03:03:23 PM »
Post removed
«
Last Edit: July 26, 2010, 01:13:46 AM by Dirty_Taco
»
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
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«
Reply #24 on:
August 29, 2005, 12:09:15 AM »
Post removed
«
Last Edit: July 26, 2010, 01:13:41 AM by Dirty_Taco
»
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loial21
Autococker
Posts: 2807
Re: Moonlit2 beta thread
«
Reply #25 on:
August 29, 2005, 05:48:23 PM »
Please!!1
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Moonlit2 beta thread
«
Reply #26 on:
August 30, 2005, 01:41:30 AM »
http://dpball.com/files/maps/beta/ml2revision_beta1.bsp
Edit: and it's been uploaded to the ev1 server as well, in the maps/beta directory. Perhaps tomorrow night we'll test this and Hobo's map.
«
Last Edit: August 30, 2005, 02:26:56 AM by jitspoe
»
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loial21
Autococker
Posts: 2807
Re: Moonlit2 beta thread
«
Reply #27 on:
August 30, 2005, 05:33:15 PM »
Will do I will be at home at 8:15 cst.
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Termin8oR
Autococker
Posts: 1023
Re: Moonlit2 beta thread
«
Reply #28 on:
September 05, 2005, 10:28:41 PM »
CAN SOMEONE POST SCREENSHOTS.....?
-Termin8oR
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Eiii
Autococker
Posts: 4595
Re: Moonlit2 beta thread
«
Reply #29 on:
September 05, 2005, 10:43:07 PM »
JUST DOWNLOAD THE MAP!
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loial21
Autococker
Posts: 2807
Re: Moonlit2 beta thread
«
Reply #30 on:
September 07, 2005, 09:55:21 PM »
HAHAHAHAHHA
nice spawn..... i
hope this is the correct thread
I liked playing it, but notice me yelling out "choke point"after killing the entire team. I should not ever be able to kill everyone in one spot even against a team of leet players on public. Agreed?
*fixed?
«
Last Edit: September 09, 2005, 12:37:49 AM by loial21
»
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Digital Paint Discussion Board
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