Author Topic: Guide: Solving common mapping problems  (Read 32084 times)

Garrett

  • Autococker
  • Posts: 1372
Re: FAQ: Common map making errors and solutions
« Reply #20 on: February 21, 2009, 08:30:03 PM »
************ ERROR ************
LoadPortals: couldn't read c:\bsp\pball2\quake2\pball\mapfiles\frost_rebellion_beta2.prt

Is this a error that i shouldn't be worried about?
Yes, any type of leak in a map should be taken care of before any type of release.

_burnt

  • Autococker
  • Posts: 698
Re: FAQ: Common map making errors and solutions
« Reply #21 on: February 22, 2009, 02:49:50 AM »
Garret, you could add this link to your first post:

http://www.slackiller.com/tommy14/errors.htm

It has lots of compiling errors in it.

Spook

  • Autococker
  • Posts: 2542
Re: FAQ: Common map making errors and solutions
« Reply #22 on: February 22, 2009, 12:08:10 PM »
You do realize that those errors are for half-life, and HL mods, right?

_burnt

  • Autococker
  • Posts: 698
Re: FAQ: Common map making errors and solutions
« Reply #23 on: February 22, 2009, 12:19:25 PM »
Ooh, i didn't notice that they weren't for Quake. But aren't the solutions same?

lilb990

  • Autococker
  • Posts: 644
Re: FAQ: Common map making errors and solutions
« Reply #24 on: February 22, 2009, 12:34:57 PM »
No not all of them are the same

Edit: some are the same

_burnt

  • Autococker
  • Posts: 698
Re: FAQ: Common map making errors and solutions
« Reply #25 on: February 22, 2009, 12:40:56 PM »
Edit: some are the same

Yeah, that's what i thought too

Garrett

  • Autococker
  • Posts: 1372
Re: FAQ: Common map making errors and solutions
« Reply #26 on: February 22, 2009, 10:02:58 PM »
Ill take a look at the link when I get a chance.  As the topic name says, common map making errors.  I don't see the value in putting an error and solution for an error that is caused by stupidity or is an error that only one person has run into.