Paintball Deathmatch I crashes with v2.0, with ref_pbgl.dll.
Though I have yet to test it with other Deathmatch maps, I think it's a Deathmatch bug and not a map bug. Furthermore, I think it has to do with the spawning of players-- how the spawn effects only appear in DM mode (I think).
Most people reporting the crash had nvidia cards, although one had a voodoo3.
The fix:
Not sure if this works, but I told 3 people to try this and none of them crashed afterwards.
En consola:
gl_ext_multitexture 0
vid_restart
This should stop the crash. Just remember to reset gl_ext_multitexture to 1 and vid_restart afterwards-- turning multitexture off makes other maps crash