Author Topic: What do you call this? (picture within)  (Read 6039 times)

nopyo

  • 68 Carbine
  • Posts: 281
Re: What do you call this? (picture within)
« Reply #20 on: December 13, 2007, 07:00:41 PM »
Here's some of the bunkers I know:

Doritos:


Cans:


Aztecs (basically doritos with flat tops):


Dollhouses:


Snake:


Carwash:


X'es:

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: What do you call this? (picture within)
« Reply #21 on: December 14, 2007, 10:34:48 AM »
Meh I guess but you would need to mess around with cvars a lot and it would be alot easier just to make a speedball mode.

Why? Elim is speedball... What needs changing?

Then again, me and WsL have been configuring a realism speedball server.. it only took 3 cvars and some .ent files.

MaDMaN

  • VM-68
  • Posts: 159
Re: What do you call this? (picture within)
« Reply #22 on: December 15, 2007, 11:25:41 AM »
darn y00tz good job!

MiZ

  • VM-68
  • Posts: 114
Re: What do you call this? (picture within)
« Reply #23 on: December 15, 2007, 12:26:15 PM »
I've seen doritos and X'es before in a pb map.I forgot what it was. :P

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049

Apocalypse

  • Autococker
  • Posts: 1463
Re: What do you call this? (picture within)
« Reply #25 on: December 15, 2007, 01:29:55 PM »
Well some way to stop strafing, no double jumps, not so many fast firing weapons (carbine spyder, and the two autos) (that would be a map or .ent thing) stuff like that and make it so you cant keep running (some sort of energy so you cant run forever) the last thing being optional of course because that would be completely differnet then any other gamemode.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: What do you call this? (picture within)
« Reply #26 on: December 18, 2007, 12:59:41 PM »
I've heard them referred to as "bricks", but they're usually a little more square.  Yours looks overinflated. :)  Sometimes they'll line a bunch of them up and call it the snake.

For the spools, I think you should just put the textures in the CTP and make them with brushes.  There's not really a reason to make them a model.  In regards to "phong shading", basically two faces attached to the same vertex will be "phong shaded".  The normal is averaged between the faces (or can be tweaked directly in most modeling programs).  In order to get hard edges, you have to have a separate vertex in the same spot.

Byz

  • 68 Carbine
  • Posts: 409
Re: What do you call this? (picture within)
« Reply #27 on: January 18, 2008, 05:37:42 AM »
those pyramid colours hurts my eyes :/