Well, this idea has been tossed around for a while -- put minimum and maximum player limits on maps, so the server doesn't load, say, arctic when there are 20 people on it. Instead it loads something bigger. If I were to implement something like that, should it force the server to never load large maps when only a few people are playing, and never load tiny maps when lots of people are playing, or should there be some kind of... randomness or something involved?