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Chef-Killer
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Phong Shading on Terrain
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Topic: Phong Shading on Terrain (Read 2052 times)
jitspoe
Administrator
Autococker
Posts: 18802
Phong Shading on Terrain
«
on:
October 25, 2005, 01:47:02 AM »
Looks like the file uploads still aren't working right. I'll just put this on dpball:
http://dpball.com/files/mapmaking/samples/phong_terrain.map
I also added a couple (realistically-sized) barrels in there. One with phong and one with out, like the hills.
All you have to do to make something phong shaded is apply a light value (but don't check the light flag). Everything with that value will be shaded together.
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James
68 Carbine
Posts: 336
Re: Phong Shading on Terrain
«
Reply #1 on:
October 25, 2005, 03:46:38 AM »
Lol, reason why it looks so bad on Everglades was because it was all one brush. It needs to be multiple brushes.
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Eiii
Autococker
Posts: 4595
Re: Phong Shading on Terrain
«
Reply #2 on:
October 25, 2005, 06:05:09 PM »
No it doesn't. It works well on barrels, which are only one brush...
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smoke
Guest
Re: Phong Shading on Terrain
«
Reply #3 on:
October 27, 2005, 02:05:39 PM »
Clearly you're an idiot. The hills in everglades are one sides brushes, barrels are typically 8 sided.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Phong Shading on Terrain
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Reply #4 on:
October 27, 2005, 04:11:59 PM »
Um, those hills have more than one side. Having more gradual changes in angles (read: more faces) helps, though.
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Phong Shading on Terrain