Author Topic: feature request: larger map support  (Read 3141 times)

ashkenaz

  • VM-68
  • Posts: 105
feature request: larger map support
« on: May 06, 2008, 08:43:34 AM »
larger map support would help alot, it would probably require map fog   just so it doesn't lag

Garrett

  • Autococker
  • Posts: 1372
Re: feature request: larger map support
« Reply #1 on: May 06, 2008, 08:56:08 AM »
http://dplogin.com/forums/index.php?topic=12400
This might fall under this feature request.

y00tz

  • Autococker
  • Posts: 2742
Re: feature request: larger map support
« Reply #2 on: May 06, 2008, 09:00:41 AM »
Ultimately I wanted it to, but really it would have to be in the new map format, either way I limited that topic to LoD specifically.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: feature request: larger map support
« Reply #3 on: May 06, 2008, 10:40:22 AM »
The big thing stopping larger maps is the network protocol.  Changing this would probably double the bandwith necessary, which I don't really want to do.

But, really, servers already clear out with the existing large maps.  I'm not sure even bigger maps would benefit the game much.

ashkenaz

  • VM-68
  • Posts: 105
Re: feature request: larger map support
« Reply #4 on: May 06, 2008, 11:20:29 AM »
im saying like in the map editor, there is an evil purple square and you cant make a map out of it, it should be enlarged..

they wouldn't benefit unless the maps were made good

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: feature request: larger map support
« Reply #5 on: May 06, 2008, 01:11:28 PM »
What good is it in the map editor if you can't play it in game?  Unless you just want to create background scenery that isn't actually playable area.

ashkenaz

  • VM-68
  • Posts: 105
Re: feature request: larger map support
« Reply #6 on: May 06, 2008, 01:31:21 PM »
you confused me there

Garrett

  • Autococker
  • Posts: 1372
Re: feature request: larger map support
« Reply #7 on: May 08, 2008, 08:24:14 PM »
If you would widen the purple square and someone would actually use the extra space, the map would most likely be too big for the type of game play this game has currently.

y00tz

  • Autococker
  • Posts: 2742
Re: feature request: larger map support
« Reply #8 on: May 08, 2008, 11:50:18 PM »
Widening the purple square in BSP doesn't do anything to the game - i.e. it's pointless.

ashkenaz

  • VM-68
  • Posts: 105
Re: feature request: larger map support
« Reply #9 on: May 19, 2008, 07:43:41 PM »
i though you knew what i meant D:> larger game support for large maps...

Garrett

  • Autococker
  • Posts: 1372
Re: feature request: larger map support
« Reply #10 on: May 19, 2008, 08:12:56 PM »
Too much work for not much gain.  Why not just try to get the other engine upgrades voted in instead of this?

lekky

  • Autococker
  • Posts: 2449
Re: feature request: larger map support
« Reply #11 on: May 20, 2008, 07:58:31 AM »
There are massive maps out there already :/