Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
help with lighting plz?
« previous
next »
Print
Pages: [
1
]
Author
Topic: help with lighting plz? (Read 1050 times)
dnadna
PGP
Posts: 45
help with lighting plz?
«
on:
July 18, 2008, 12:40:38 PM »
i tryed adding lights to my map im making on bsp but they dont work!!! i used the serface menu, the entities menu and the light emiting textures to make lights. when i run the map the lights dont light up! i have serched all over the internet and the foms help plz!!
o one more thiing this is a little off topic but if u know, how do u make transparent platforms and walls with the defult textures??
Logged
Spook
Autococker
Posts: 2542
Re: help with lighting plz?
«
Reply #1 on:
July 18, 2008, 12:55:06 PM »
Sounds like you're not using the right exporter. Use final compile.bat.
For transparent textures, click the brush you want then hit "S." From there check mark trans33 or trans66 depending on how clear you want it, then hit "Apply Brush."
Logged
Laged
68 Carbine
Posts: 374
Re: help with lighting plz?
«
Reply #2 on:
July 18, 2008, 01:06:39 PM »
You can also use qbsp.fastvis rad.bat for just testing the lights, use final compile before you release a new (beta) version of the map.
For totally invisible platforms do what Spook said but use the nodraw flag instead.
Logged
dnadna
PGP
Posts: 45
Re: help with lighting plz?
«
Reply #3 on:
July 18, 2008, 01:25:48 PM »
thanks a million guys. it worked!!!!!
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
help with lighting plz?