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Digital Paint Discussion Board
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Official Feature Votes
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Feature Request: Engine foliage support (levels of detail)
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Topic: Feature Request: Engine foliage support (levels of detail) (Read 5839 times)
y00tz
Autococker
Posts: 2742
Feature Request: Engine foliage support (levels of detail)
«
on:
March 02, 2008, 12:43:00 AM »
Basically asking that Paintball could handle massive amount of foliage
*edited for grammar, content, and y00tzisms.
«
Last Edit: March 02, 2008, 11:11:47 PM by y00tz
»
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Garrett
Autococker
Posts: 1372
Re: Feature Request: Engine foliage support (levels of detail)
«
Reply #1 on:
March 02, 2008, 09:19:36 AM »
Doesn't this fall in the feature request of the new map format? I thought that once we have the new format, we would be able to do
this
feature request.
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Zorchenhimer
Autococker
Posts: 2614
Re: Feature Request: Engine foliage support (levels of detail)
«
Reply #2 on:
March 02, 2008, 11:59:36 AM »
Quote from: y00tz on March 02, 2008, 12:43:00 AM
Basically asking that Paintball could handle massive about of foliage
*amount
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Feature Request: Engine foliage support (levels of detail)
«
Reply #3 on:
March 02, 2008, 04:28:27 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10117
This will probably give old machines a heart attack regardless of how it's implemented.
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Narga
68 Carbine
Posts: 401
Re: Feature Request: Engine foliage support (levels of detail)
«
Reply #4 on:
January 16, 2011, 03:16:41 AM »
This would be great for scenario ball maps or maps that take place in a forest or woods.
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Digital Paint Discussion Board
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Development
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Bugs, Feature Requests, and Feedback
»
Official Feature Votes
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Feature Request: Engine foliage support (levels of detail)