Author Topic: Feature Request: Engine foliage support (levels of detail)  (Read 5839 times)

y00tz

  • Autococker
  • Posts: 2742
Feature Request: Engine foliage support (levels of detail)
« on: March 02, 2008, 12:43:00 AM »
Basically asking that Paintball could handle massive amount of foliage :)


*edited for grammar, content, and y00tzisms.
« Last Edit: March 02, 2008, 11:11:47 PM by y00tz »

Garrett

  • Autococker
  • Posts: 1372
Re: Feature Request: Engine foliage support (levels of detail)
« Reply #1 on: March 02, 2008, 09:19:36 AM »
Doesn't this fall in the feature request of the new map format?  I thought that once we have the new format, we would be able to do this feature request.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Feature Request: Engine foliage support (levels of detail)
« Reply #2 on: March 02, 2008, 11:59:36 AM »
Basically asking that Paintball could handle massive about of foliage :)

*amount  :)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: Engine foliage support (levels of detail)
« Reply #3 on: March 02, 2008, 04:28:27 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10117

This will probably give old machines a heart attack regardless of how it's implemented.

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature Request: Engine foliage support (levels of detail)
« Reply #4 on: January 16, 2011, 03:16:41 AM »
This would be great for scenario ball maps or maps that take place in a forest or woods.