scriptname
{
subdivide <size>
vertexwarp <speed> <distance> <smoothness>
safe
{
map <texturename>
scroll <xtype> <xspeed> <ytype> <yspeed>
scale <xtype> <xspeed> <ytype> <yspeed>
blendfunc <source> <dest>
alphashift <speed> <min> <max>
anim <delay> <tex1> <tex2> <tex3> ... end
envmap
alphamask
}
}
So in your case, something like...
textures/ub/flame1
{
{
map textures/ub/flame1.jpg
blendfunc GL_ONE GL_ONE
anim 0.03
textures/ub/flame1.jpg
textures/ub/flame2.jpg
textures/ub/flame3.jpg
textures/ub/flame4.jpg
end
}
}
I'm not sure what the actual texture names are offhand, and I haven't tested this, but it should work.
Be sure to add the script into the "requiredfiles" in your worldspawn, so it will download when people download the map.