Author Topic: new map: Bazen2  (Read 2328 times)

obigl

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new map: Bazen2
« on: August 30, 2013, 04:08:21 PM »
Hello, this is our new map with ond = Bazen2.
Please add this map to servers.
Thanks oBi & oNd

Aveiro

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Re: new map: Bazen2
« Reply #1 on: August 30, 2013, 04:17:59 PM »
original bazen is better, so good in matches..

BAZEN PIČO!

Bangy

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Re: new map: Bazen2
« Reply #2 on: September 02, 2013, 10:09:45 AM »
Looks great, hope it will be soon on servers!

obigl

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Re: new map: Bazen2
« Reply #3 on: September 06, 2013, 09:44:57 AM »
BAZEN2_b2
>Please add bazen2_b2 on the servers.
Thx :)
« Last Edit: September 06, 2013, 10:28:58 AM by obigl »

jitspoe

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Re: new map: Bazen2
« Reply #4 on: September 10, 2013, 10:48:29 PM »
I've added the map to the ev1 beta server and sent you a pm.

Suggestions for improvement:

- Having solid colored tiles everywhere is kind of harsh on the eyes and doesn't look very good.  Consider using white tiles with strips of colored tiles.  Maybe use tiles of different sizes.  Something like this, maybe: http://www.abgclub.org/resources/internal/file_views/255/1_Locker%20Room%20lockers.jpg -- use a cement texture or something else on the ceiling.  Also, align all your brushes on the 32 unit grid so the textures line up properly.
- Dirt for walls/ceilings doesn't look right.  Consider using a different texture.
- Barrels are too wide.
- Area with the snow is too bright, and the snow just looks solid white.
- Light textures are misaligned.
- "DP" text on a lot of the boxes is backward.
- Flag texture for elevator platforms and boxes looks bad...