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Digital Paint Discussion Board
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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MY NEW MAP PACK
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Topic: MY NEW MAP PACK (Read 7723 times)
ElimNator
PGP
Posts: 38
Re: MY NEW MAP PACK
«
Reply #20 on:
June 22, 2009, 03:29:14 PM »
Quote from: lilb990 on June 22, 2009, 10:15:34 AM
That's you and your brothers why don't you think about the community?
I am thats why I asked how I could fix em.
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lilb990
Autococker
Posts: 644
Re: MY NEW MAP PACK
«
Reply #21 on:
June 23, 2009, 08:20:38 AM »
Well look at the gameplay of other maps some like Carpathian, PBcup_renoir, propaint1,PBcup_Pforest and see what you can do to improve those maps that you have.
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ElimNator
PGP
Posts: 38
Re: MY NEW MAP PACK
«
Reply #22 on:
June 24, 2009, 11:08:13 AM »
Those maps look very good but they don't tell me what to change.
Can some one post screen shots showing me ( I all ready fixed top_ally )
(I'll post some screen shots soon)
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ElimNator
PGP
Posts: 38
Re: MY NEW MAP PACK
«
Reply #23 on:
June 26, 2009, 10:42:06 PM »
Here are some screen shots of the fixed top_ally.
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RoBbIe
Autococker
Posts: 720
Re: MY NEW MAP PACK
«
Reply #24 on:
June 27, 2009, 12:35:00 AM »
the 3rd scrnshot, the tree looks intercoursed up
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ElimNator
PGP
Posts: 38
Re: MY NEW MAP PACK
«
Reply #25 on:
June 27, 2009, 09:46:16 AM »
ya there are some bugs in the shots but that was becouse I was moving wen I took it.
Here is the down load link
http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=16
«
Last Edit: June 27, 2009, 01:49:38 PM by ElimNator
»
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UDead
Autococker
Posts: 592
Re: MY NEW MAP PACK
«
Reply #26 on:
July 15, 2009, 11:22:01 AM »
some of these maps are copys of other maps.
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ViciouZ
Map Committee
Autococker
Posts: 2227
Re: MY NEW MAP PACK
«
Reply #27 on:
July 15, 2009, 11:46:39 AM »
Examples?
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ElimNator
PGP
Posts: 38
Re: MY NEW MAP PACK
«
Reply #28 on:
July 23, 2009, 04:15:43 PM »
The forms are dead. I waited for over a month for a reply.
Digital Paint Ball should go open source. It would help the forms.
Here is a game GLEST.
Its forms are booming and its completely open source.
http://glest.org/glest_board/index.php
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Kyuuchi
Autococker
Posts: 1183
Re: MY NEW MAP PACK
«
Reply #29 on:
July 23, 2009, 04:19:32 PM »
oh god.
«
Last Edit: January 16, 2011, 02:26:37 PM by Kyuuchi
»
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_burnt
Autococker
Posts: 698
Re: MY NEW MAP PACK
«
Reply #30 on:
July 24, 2009, 12:56:46 AM »
Rofl, maybe it's cause you spam +20 maps at 1 time and no one has no interest to check them out?
Pick the best map of yours, create new topic to the mapping section and then you have better change to get feedback
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Spook
Autococker
Posts: 2542
Re: MY NEW MAP PACK
«
Reply #31 on:
July 24, 2009, 12:58:26 PM »
I took a look at about 5 maps, and all were equally crappy. Make 1 good map, instead of 20 pieces of excrement, and then we as a community will take more interest in your work.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: MY NEW MAP PACK
«
Reply #32 on:
August 21, 2009, 01:15:47 PM »
Follow this guide when releasing maps:
https://dplogin.com/forums/index.php?topic=5149.0
You need to spend some time focusing on a single map, and get it fully compiled and playable. From the screenshots, it looks like a lot of the maps are not vised and lit.
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
MY NEW MAP PACK