Is there a way to cross-compile for the mac platform? If you manage to get this working, it would be nice to have a way to keep it up-to-date without having to rely on somebody who owns a mac. Also, now that there are x86 macs... how does that work out? Will we need an x86 version and a PPC version?
Gcc might support cross-platform compling... not sure...
(like architecture building)
You can create ONE binary that works on rosetta and ppc at the same time... (Universal Binary, but that only works on 10.3 and up)
I run 10.2 so I can't do rosetta builds
but I know ppl who can...
SDL would make it cross-platform to all platforms... that would be awesome... but I don't know SDL, I know carbon very well... and OpenGL so I can easly port it...
and btw, if I compile it it will work on 10.1+ (which is nice)
I will have to learn some OpenGL things... like fonts... etc. etc... never done that... but NeHe will have the code needed...
and if you use shaders/anistroptic filtering *shudder* I will not be able to test it... I only have Rage 128 Pro (At least I think it's pro)
*edit*
I need some help... if somebody could get me on AIM, MSN, or YIM so I could ask some questions... that would be great
iBinarySpike (AIM)
BinarySpike[[at]hotmail[dot]]com (MSN) (don't send me mail here it causes me problems)
BinarySpike (YIM)