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Mapping
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Chef-Killer
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BSP Compile Error
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Topic: BSP Compile Error (Read 1310 times)
ic3y
Committee Member
Autococker
Posts: 1398
BSP Compile Error
«
on:
December 24, 2008, 07:10:23 AM »
Memory allocation failure
This comes all the time when i want to compile for lightning.
Search function = nothing.
Give it any other compiler?
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Lapppy
Stingray
Posts: 91
Re: BSP Compile Error
«
Reply #1 on:
December 24, 2008, 12:53:27 PM »
I got it once when i tried to light a really large test room that was wide open. Maybe the map is too big, or you can wait while it compiles, so you don't take up the computers memory while it compiles
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Eiii
Autococker
Posts: 4595
Re: BSP Compile Error
«
Reply #2 on:
December 24, 2008, 01:57:42 PM »
Yeah, that means your computer doesn't have enough memory to handle the compilation. You could always hand it off to someone else who's willing to compile for you, assuming their computer is good enough.
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Spook
Autococker
Posts: 2542
Re: BSP Compile Error
«
Reply #3 on:
December 24, 2008, 08:54:49 PM »
I stated this in dagless' grave2 thread, I am more than willing to help people compile maps if they need it, my computer can more than handle anything you toss at it. I have 8 gigs of RAM, so it would be a miracle if I got that error too.
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ic3y
Committee Member
Autococker
Posts: 1398
Re: BSP Compile Error
«
Reply #4 on:
December 25, 2008, 03:34:35 AM »
I have 2048 Mb because my third 1024 crashed.
Ugly bsp.
First I try 2make the room smaller.
But Ty for the Information
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jitspoe
Administrator
Autococker
Posts: 18802
Re: BSP Compile Error
«
Reply #5 on:
January 11, 2009, 08:24:12 PM »
Other things you can try:
- Scale up textures.
- Make sure you're not using phong shading on a lot of surface area (I think sand is phong shaded by default).
- Try different -chop values. -chopcurve and -chopsky can make the biggest difference.
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Digital Paint Discussion Board
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BSP Compile Error