Author Topic: NEW MAP: Rebirth_b1  (Read 5038 times)

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
NEW MAP: Rebirth_b1
« on: January 27, 2009, 07:48:16 PM »
B1: http://clipz.viciouz.co.uk/maps/rebirth_b1.bsp
B2: http://clipz.viciouz.co.uk/maps/rebirth_b2.bsp

SS'S:

Main Base



Mid To Low



Whole Base



Map From Above



Middle


« Last Edit: January 28, 2009, 04:56:01 PM by Clipz »

Bix

  • Autococker
  • Posts: 720
Re: NEW MAP: Rebirth_b1
« Reply #1 on: January 27, 2009, 07:49:20 PM »
the sky is nice.
« Last Edit: January 27, 2009, 08:38:14 PM by Bix »

Olbaid

  • Autococker
  • Posts: 731
Re: NEW MAP: Rebirth_b1
« Reply #2 on: January 27, 2009, 08:32:18 PM »
Minus all the poor parts of this map, it isn't too bad

Bix

  • Autococker
  • Posts: 720
Re: NEW MAP: Rebirth_b1
« Reply #3 on: January 27, 2009, 08:37:32 PM »
Minus all the poor parts of this map, it isn't too bad

The mid, bases, and areas between mid and bases need some work too.

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: NEW MAP: Rebirth_b1
« Reply #4 on: January 27, 2009, 09:20:54 PM »
the bases where you cap are wrong.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: NEW MAP: Rebirth_b1
« Reply #5 on: January 27, 2009, 09:30:00 PM »
the bases where you cap are wrong.

Fixing now

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: NEW MAP: Rebirth_b1
« Reply #6 on: January 27, 2009, 09:52:43 PM »
:D

- the base to me seems a little bland, idk  :-\ (especially the area where the flag is, on those planks its all empty)

- the planks in the base are not rotated correctly on the side

- same with the little bunker on top

- the metal ramp thing also seems a little fat

- the chunk of rock barely touching the walls doesn't seem like it could be supported like that in r/l

- i like the slanted barrels, original, me like :D

- the signs that indicate which base you are going into (the ones on the grey cliff walls) seem a little thick

- maybe raise the ceiling a little (sky) speeding mid you can hit your head

- that little 'thing' in the base, the base is bigger than the top part, looks a little odd :-\

- gameplay seems interesting, no hoppers another twist ;)

- some of the barrel tops are slighlty misaligned, doesnt bother me but some other nitpickers might want that fixed (i know its hard getting all aligned nicely on slanted brushes like that)


Here either misaligned brush or forgot to add the grey cliff rock to that side


Is this supposed to be like that, or is it misaligned, i can never tell with your style of terraining :D



Anyways nice job!
            -riMsauce

Spook

  • Autococker
  • Posts: 2542
Re: NEW MAP: Rebirth_b1
« Reply #7 on: January 27, 2009, 10:40:05 PM »
I'm confused as to why the barrels are emitting light, or atleast the red ones? Is that just a compiler error?

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: NEW MAP: Rebirth_b1
« Reply #8 on: January 27, 2009, 10:51:16 PM »
i dont care if its not realistic, dp isnt realistic why change it now?

Also my terrain is like that for a reason

RoBbIe

  • Autococker
  • Posts: 720
Re: NEW MAP: Rebirth_b1
« Reply #9 on: January 28, 2009, 04:26:01 PM »
the 2nd screen shot looks weird with the rock walls going into the bricks

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: NEW MAP: Rebirth_b1
« Reply #10 on: January 28, 2009, 04:58:06 PM »
Beta 2: http://clipz.viciouz.co.uk/maps/rebirth_b2.bsp

Sorry to come off as an excretory opening but i do things for reasons, I honestly dont care what way the wood is going this isnt real life. I work construction if iI wanted I could critisize everyones maps but I don't.

Also the metal I honestly dont care how thick it is, the mid was made that way for a reason.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: NEW MAP: Rebirth_b1
« Reply #11 on: January 31, 2009, 04:34:04 PM »
I've recorded a demo of some things you might want to revise, then I put the map up on the beta server and played it a bit.  It's pretty fun.  The biggest gameplay complaint I have is the edges of the hills not lining up, so sometimes they screw jumps.  I pointed out a few in the demo, but there was another one I kept hitting while playing that was hard to see since it had a grass texture on the side.  It also looked like an ugly brush overlap, which should be avoided.

Oh, and as promised in the demo, here are some spool image references:
http://www.warpedpaintballpark.com/gallery_new/spool.htm
http://picasaweb.google.com/angelamlee76/Paintball62108#5216386214408494562
http://www.sureshotpb.com/sitebuildercontent/sitebuilderpictures/.pond/DSCF3192.JPG.w560h420.jpg
http://www.istockphoto.com/file_thumbview_approve/5633231/2/istockphoto_5633231-paintball-combat.jpg
http://www.istockphoto.com/file_thumbview_approve/5616977/2/istockphoto_5616977-paintball-warrior.jpg
http://www.adrenalinejunkiespb.com/PicsSpoolField.htm

Though gameplay wise, I don't know if it even needs to be there.

_burnt

  • Autococker
  • Posts: 698
Re: NEW MAP: Rebirth_b1
« Reply #12 on: February 01, 2009, 03:03:07 AM »
I made a quick run trough, and didn't find much to complain. But this nasty little thing sticks to my eye like in airtime... Same thing in both ends on both walls.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: NEW MAP: Rebirth_b1
« Reply #13 on: February 03, 2009, 07:56:24 AM »
Jitspoe, after watching the demo, I made the middle like that for a reason just for looks. I have fixed the wood rotation in base and the wood that was locked in base.

The lighing must be screwy because of quark. (You know I hate bsp.)

The barrels, I am not going to fix because who honestly cares if its one unit off, If im playing the map im not looking for minor detail there isnt much that is majorly wrong. I will have beta 3 ready soon.

EDIT: Also the wirespool the top is smaller for a reason again. You can jump to the cocker in the wall to the high part that way.

abnormal

  • Autococker
  • Posts: 649
Re: NEW MAP: Rebirth_b1
« Reply #14 on: February 04, 2009, 10:53:30 AM »
Hi, Its a pretty good looking map. I have just 1 question.. Why are there ramps in the middle? Its nearly impossible for normal pub player to jump anywhere with their help.. you could make better mid-way to be faster. Side-ways are  fast enough.