Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
Feature Request: High-poly weapon models
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Feature Request: High-poly weapon models (Read 27891 times)
Bono
VM-68
Posts: 193
Re: Feature : New Weapons Models
«
Reply #20 on:
April 03, 2010, 03:22:58 AM »
I want support MD3 models!
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Feature : New Weapons Models
«
Reply #21 on:
April 03, 2010, 04:52:25 AM »
Good, do it.
Logged
w3b5t3r
VM-68
Posts: 248
Re: Feature : New Weapons Models
«
Reply #22 on:
April 03, 2010, 08:24:00 AM »
I'm only talking about guns when you shoot, not those you pick on the field
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Feature : New Weapons Models
«
Reply #23 on:
April 03, 2010, 08:56:43 AM »
That are the same, i think.
Logged
w3b5t3r
VM-68
Posts: 248
Re: Feature : New Weapons Models
«
Reply #24 on:
April 03, 2010, 09:29:52 AM »
I don't think so, cause there's a hand more
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Feature : New Weapons Models
«
Reply #25 on:
April 03, 2010, 09:54:17 AM »
Maybe the player model has a hand?
Logged
w3b5t3r
VM-68
Posts: 248
Re: Feature : New Weapons Models
«
Reply #26 on:
April 03, 2010, 10:58:48 AM »
No, it's an old game, and every weapon has a different hand, look at carbine and spyder hand
I could try to make new models if I knew which software has been used to make the one we got right now
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Feature : New Weapons Models
«
Reply #27 on:
April 03, 2010, 03:01:34 PM »
U can make it with Blender.
Here are some pictures from the pgp:
Logged
w3b5t3r
VM-68
Posts: 248
Re: Feature : New Weapons Models
«
Reply #28 on:
April 04, 2010, 01:00:38 PM »
I thought i've precised i was talking about the model of the gun while you use it, which is not the same as the one which is on another player's hand or on the battle field, these one have not been remade ever ?
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Feature : New Weapons Models
«
Reply #29 on:
April 04, 2010, 02:43:16 PM »
Ok, i found them:
c:\games\paintball2\pball\models\weapons
I think the folders g_*** are for the normal models and v_*** for the player's view model (which u need).
If u make new ones, don't play with it online until jitspoe said its ok.
Logged
w3b5t3r
VM-68
Posts: 248
Re: Feature : New Weapons Models
«
Reply #30 on:
April 05, 2010, 03:13:15 AM »
I know, i can get a ban because of custom things blahblah...
Well, got to buy a book about Blender ^^
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Feature Request: High-poly weapon models
«
Reply #31 on:
March 23, 2011, 07:12:32 PM »
Merging.
Logged
Print
Pages:
1
[
2
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
Feature Request: High-poly weapon models