Author Topic: How would I implement PGP only on my server?  (Read 1667 times)

tartjagger

  • Stingray
  • Posts: 65
How would I implement PGP only on my server?
« on: February 26, 2009, 11:28:37 AM »
Hi all,

As it says above, there are PGP only servers out there, but how do they do it?

www.tartsdirtyden.wetpaint.com

lilb990

  • Autococker
  • Posts: 644
Re: How would I implement PGP only on my server?
« Reply #1 on: February 26, 2009, 11:31:42 AM »
Well there is a command that while you are in the server you can enter for just pgp but you have to do it for every map that command is expert 8 for pgp, but if you type expert you have different choices of guns that you can have for that certain map, but i think if you enter it somewhere on your server.cfg (i think don't go ahead and do it) then it will do that.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: How would I implement PGP only on my server?
« Reply #2 on: February 26, 2009, 02:02:03 PM »
I think Dagless has a server like that.  I'm not sure how its done, but he may be able to help you.

lilb990

  • Autococker
  • Posts: 644
Re: How would I implement PGP only on my server?
« Reply #3 on: February 26, 2009, 02:49:45 PM »
Well the one i found was Reed's and it's called PGP ONLY [-DarkP-] PGPub One. - 217.168.150.224:11111. Whenever you see Reed pm him about it.

Kaos

  • VM-68
  • Posts: 201
Re: How would I implement PGP only on my server?
« Reply #4 on: February 26, 2009, 08:18:46 PM »
auto expert 8 into server rotation? maybe?

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: How would I implement PGP only on my server?
« Reply #5 on: March 07, 2009, 02:12:26 PM »
Or edit the map entity info at the end of the .bsp file. but that would require the user to download the map again.

its probably done with the server config

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: How would I implement PGP only on my server?
« Reply #6 on: March 09, 2009, 12:43:22 AM »
There's a cvar. Search the forums and/or check the command/cvar ref. I'm not sure whether I ever got around to updating the ref. with that.