Author Topic: New jump map: kurwaland  (Read 4406 times)

KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
New jump map: kurwaland
« on: March 16, 2009, 08:15:59 AM »
I just make jump map Kurwaland. It's my first map so please tell me what should I do in my other maps to improve their quality.

Download link: http://www.team92.de/paintball2/pball/maps/beta/kurwaland.bsp






_burnt

  • Autococker
  • Posts: 698
Re: New jump map: kurwaland
« Reply #1 on: March 16, 2009, 08:21:50 AM »
Looks nice from the screenshots. But use correst extensions for file name like kurwaland_b1.bsp or kurwaland_beta1.bsp. And i don't know if it's good to make jump map as the first map

abnormal

  • Autococker
  • Posts: 649
Re: New jump map: kurwaland
« Reply #2 on: March 16, 2009, 09:19:06 AM »
Hi, I played this yet and I dont think it needs beta_name. It's one of the best jump map I have ever seen. These jumps aren't extremely hard so it is very funny. It's also very nicely done. I was amazed when I saw the jungle :P. Nice texturing and lighting (especially in the lava level). Good job ;)

Playah

  • 68 Carbine
  • Posts: 485
Re: New jump map: kurwaland
« Reply #3 on: March 16, 2009, 09:27:49 AM »
Nice map, nice name, someone should translate it.

abnormal

  • Autococker
  • Posts: 649
Re: New jump map: kurwaland
« Reply #4 on: March 16, 2009, 10:15:13 AM »
Kurwaland = female dogland (Does the swearfilter work?)
EDIT: Yes it does :)

aerobnizy

  • PGP
  • Posts: 9
Re: New jump map: kurwaland
« Reply #5 on: March 16, 2009, 10:22:20 AM »
nice map

KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
Re: New jump map: kurwaland
« Reply #6 on: March 16, 2009, 10:55:30 AM »
Kurwa is my gamenick :P

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: New jump map: kurwaland
« Reply #7 on: March 16, 2009, 01:24:11 PM »
weird textures:D+cool name

RoBbIe

  • Autococker
  • Posts: 720
Re: New jump map: kurwaland
« Reply #8 on: March 16, 2009, 03:09:48 PM »
this map looks really nice maybe try to make a elimination map

blaa

  • Autococker
  • Posts: 1218
Re: New jump map: kurwaland
« Reply #9 on: March 16, 2009, 04:04:12 PM »
 +1 for that ninja

Lapppy

  • Stingray
  • Posts: 91
Re: New jump map: kurwaland
« Reply #10 on: March 16, 2009, 07:38:46 PM »
Very nice.

Missing something though :-\

"Requesting models/plants/cmp/tree2.skp"


RoBbIe

  • Autococker
  • Posts: 720
Re: New jump map: kurwaland
« Reply #11 on: March 16, 2009, 07:46:44 PM »
found 3 bugs

RoBbIe

  • Autococker
  • Posts: 720
Re: New jump map: kurwaland
« Reply #12 on: March 16, 2009, 07:48:23 PM »
i forgot to say there all on forest
  1st scrnshot is of the cliff that holds water
  2nd Is of inside water
  3rd is the water is coming outta the grass>

blaa

  • Autococker
  • Posts: 1218
Re: New jump map: kurwaland
« Reply #13 on: March 17, 2009, 06:56:31 AM »
i forgot to say there all on forest
  1st scrnshot is of the cliff that holds water
  2nd Is of inside water
  3rd is the water is coming outta the grass>

Nobody gives a intercourse

User banned for this post
« Last Edit: March 17, 2009, 03:46:45 PM by jitspoe »

MosEz

  • Autococker
  • Posts: 630
Re: New jump map: kurwaland
« Reply #14 on: March 17, 2009, 07:06:43 AM »
looks good. spend some more time at those jumps :) but its ok 7/10