Author Topic: New map: Multipath  (Read 6536 times)

MyeRs

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Re: New map: Multipath
« Reply #20 on: March 06, 2009, 08:41:15 PM »
Matched on it today and it plays out pretty well. Although it felt to big for a 3v3. The low was not used at all. Maybe edit it abit. I find the high ice alittle to big. IMO the map should be shrunk alittle. Some of the areas are just to much space taken in open area. But i like the high jumps. Cool map.

sean123

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Re: New map: Multipath
« Reply #21 on: March 06, 2009, 09:20:03 PM »
i love it i want to make a map like it put does not look like i am right now i am making a good one

sunman

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Re: New map: Multipath
« Reply #22 on: March 09, 2009, 10:50:37 AM »
Yes, next large map! And very fast! Good Job Gargamel!

abnormal

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Re: New map: Multipath
« Reply #23 on: March 09, 2009, 01:02:04 PM »
Good pubmap, but a bit useless in matches (if you dont usually play 10vs10)

jitspoe

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Re: New map: Multipath
« Reply #24 on: March 10, 2009, 09:51:57 PM »
I've uploaded your map to the beta server and attached a demo of some things you might want to revise.

FluKe

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Re: New map: Multipath
« Reply #25 on: March 11, 2009, 07:33:31 AM »
Looks a lot like beta/daylight_b1 but its ok.

garga

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Re: New map: Multipath
« Reply #26 on: March 14, 2009, 10:41:36 AM »
Hi all, thx Jitspoe for the revision... there is new version.... http://www.team92.de/paintball2/pball/maps/beta/multipath_b2.bsp

garga

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Multipath rebuild => new map Middle Ages
« Reply #27 on: March 14, 2009, 10:52:08 AM »
I also made more changes in Multipath and because of your responses I added more items to have map with less open spaces. I named this new map The Middle Ages.

Playable on Arctic .... beta/middleages_b1
Download link... http://www.team92.de/paintball2/pball/maps/beta/middleages_b1.bsp


aircrew

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Re: New map: Multipath
« Reply #28 on: March 14, 2009, 12:15:08 PM »
Gj guy. I hated this map before this remake, but now it´s much nicer. I hope it will be playable too.

jitspoe

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Re: New map: Multipath
« Reply #29 on: March 15, 2009, 04:52:06 PM »
I see you worked on pretty much everything I pointed out - good job.  I played this on the beta server, and there is one major issue: you need more spawn points!  Everybody spawns on top of each other.  With a map this size, you should probably have like 16 spawn points on each side.  I've attached another demo.

TurtlesRock

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Re: New map: Multipath
« Reply #30 on: May 22, 2009, 09:49:27 AM »
Not to detract from your map Garga, which looks huge. And I have to say I like playing on maps with a lot of people, because chaos is awesome. :) But how do you get the carve tool to work. Everytime I try it nothing happens. :(

_burnt

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Re: New map: Multipath
« Reply #31 on: May 22, 2009, 10:08:44 AM »
Not to detract from your map Garga, which looks huge. And I have to say I like playing on maps with a lot of people, because chaos is awesome. :) But how do you get the carve tool to work. Everytime I try it nothing happens. :(

Please, read the tutorials and use search, you would have gotten answer to your every question.

TurtlesRock

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Re: New map: Multipath
« Reply #32 on: May 26, 2009, 11:19:56 AM »
Please, read the tutorials and use search, you would have gotten answer to your every question.
I read it and finally cut something, but how do u choose between the portions you cut?
And is this map already on the servers I look forward to playing soon :)