Author Topic: Maping *******ERROR**********  (Read 2070 times)

ip0d

  • VM-68
  • Posts: 190
Maping *******ERROR**********
« on: April 21, 2009, 05:04:38 PM »
************ERROR***************
Loadportals: couldnt read c:\bsp\pball2\quake2\pball\mapfiles\swingline_b1.prt

it says that at the top but it loads the map fine and lights everything only thing is every the i have the spawn entity it still spawns random

S8NSSON

  • Autococker
  • Posts: 709
Re: Maping *******ERROR**********
« Reply #1 on: April 21, 2009, 09:44:40 PM »
Check if there is an entity (btw: everything else than brushes are entities) outside the map.

ip0d

  • VM-68
  • Posts: 190
Re: Maping *******ERROR**********
« Reply #2 on: April 22, 2009, 03:44:27 PM »
i looked for that and i redid all the entitys and i got this
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.map
0...1...2...3...4...5...6...7...8...9... (0)
**** leaked ****
Writing C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.bsp
    0 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.prt

************ ERROR ************
LoadPortals: couldn't read C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.prt

        1 file(s) copied.
Press any key to continue . . .


there is a leak but when i go to check it dosent do anything.
 i was using qbsp vis.bat to export it also
 
i went into
 C:\bsp\pball2\quake2\pball\mapfiles\
and like all my other maps it didnt have the .prt file like the other ones

.
« Last Edit: April 22, 2009, 04:19:28 PM by ip0d »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Maping *******ERROR**********
« Reply #3 on: April 22, 2009, 05:38:58 PM »
If your map leaks, it won't generate a .prt file.  You need to fix the leak(s) in your map.

ip0d

  • VM-68
  • Posts: 190
Re: Maping *******ERROR**********
« Reply #4 on: April 22, 2009, 06:26:07 PM »
oh i when i went to fix the leaks it did not do anything i went to
File leak check then i loaded cliked my mapname then it did nothing
then idid: Brush leak search and it showed nothing

BSP can help you find leaks with "File|Leak Check|Load (.pts)...

mine says File|leakcheck|load.(por)..
« Last Edit: April 22, 2009, 07:58:03 PM by ip0d »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Maping *******ERROR**********
« Reply #5 on: April 22, 2009, 08:00:20 PM »
It should show a 3D line that goes from the nearest entity to the hole in your map.

ip0d

  • VM-68
  • Posts: 190
Re: Maping *******ERROR**********
« Reply #6 on: April 22, 2009, 08:53:07 PM »
http://www.youtube.com/watch?v=5OUMSpqCoyc
i made this vid looking for the 3d leak thing and i found it but the last leak i cant fix for sum reason. And in the vid i showed the portal couldnt read thing

_burnt

  • Autococker
  • Posts: 698
Re: Maping *******ERROR**********
« Reply #7 on: April 22, 2009, 11:05:23 PM »
TIP: Press hide world when looking for leaks, makes things much faster.

You can send the map file for me if you want. I can fix the leak if you can't fix it.

ip0d

  • VM-68
  • Posts: 190
Re: Maping *******ERROR**********
« Reply #8 on: April 23, 2009, 05:17:29 PM »
well i fixed the leaks now and i have a PRT file and it still spawns random

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Maping *******ERROR**********
« Reply #9 on: April 26, 2009, 07:16:56 PM »
well i fixed the leaks now and i have a PRT file and it still spawns random

What do you mean by "spawns random?"  Do you have "teamnumber" set on your "info_player_deathmatch" entities?

ip0d

  • VM-68
  • Posts: 190
Re: Maping *******ERROR**********
« Reply #10 on: April 26, 2009, 07:42:24 PM »
yes igot it al fixed up tho