Author Topic: New mapzorz  (Read 2239 times)

James

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New mapzorz
« on: February 12, 2006, 02:54:33 PM »
http://www.ihud.com/file.php?file=120206/1139777573/test1.bsp

Clearly not finished and some lightingi errors, so don't point them out.

Ideas and input if you want. I'll keep posted a new link everytime I make some new changes.

Eiii

  • Autococker
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Re: New mapzorz
« Reply #1 on: February 12, 2006, 03:01:31 PM »
You miiiight want to come up with a more creative name.

EDIT: And a better host! 3kbps.

SkateR

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Re: New mapzorz
« Reply #2 on: February 12, 2006, 03:10:00 PM »
Nice layout, i think you should throw two towers on each side mid. ;)

nXe

  • Stingray
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Re: New mapzorz
« Reply #3 on: February 17, 2006, 11:34:58 PM »
as is -> two words: spray fest.

unique theme to it. getting a unique vibe... but it's too early to tell.  it has potential to mature into a great map, though.

MrRiblets

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Re: New mapzorz
« Reply #4 on: February 18, 2006, 12:28:34 AM »
Hey, great map, I really liked it's layout.

One thing I would like to point out:

I played the map with one bot and after 3 rounds we ended up starting each round in the same base.

James

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Re: New mapzorz
« Reply #5 on: February 18, 2006, 12:54:36 AM »
Yeah, meant to be a small spray fest to keep the children entertained. Going to be some clutter in it, that'sjust the layout and there is more added already. Haven't had much time to work on it for a while. Also, MrRiblets, the spawns aren't set yet, those are just random spawns.

Crash

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Re: New mapzorz
« Reply #6 on: February 18, 2006, 01:35:35 PM »
it looks good so far! Im not sure if you want this to be a "for fun" map where everyone meets in the center for a spray fest or a "balanced" map where some thinking is involved to get to the enemy's flag. Try adding some lower passages or some other way to get to the enemy's base.

Termin8oR

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Re: New mapzorz
« Reply #7 on: February 25, 2006, 06:33:44 PM »
Is this map worth screenshots?
I dont like to test, only to look

-Termin8oR