Author Topic: BUG: reflective water  (Read 1076 times)

nXe

  • Stingray
  • Posts: 94
BUG: reflective water
« on: March 01, 2006, 04:04:26 PM »
was taking notice of r_reflective water...  take a look ->

first image -> the reflective surface isn't being rendered... even from such a close distance...
second image -> I moved around a bit to get the renderer to render the reflective surface.





maybe there just needs to be some "when or when not to render" the reflective surface tweaks.  I notice the rendering of the reflective surface like turns off for farrrrrr off waters (pretty efficient) but as you can see, im practically ontop of the water brush :/

any thoughts jits?

jitspoe

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  • Posts: 18802
Re: BUG: reflective water
« Reply #1 on: March 01, 2006, 05:43:18 PM »
That's because DT wouldn't listen to me when I told him not to make so many water surfaces and put them at weird angles.  Reflective water doesn't work right unless the surface is flat and there are no more than 2 (there's a setting to increase the number of reflected surfaces, but it gets really slow if you do more than 2).