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P!nk
Autococker
Posts: 948
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«
on:
July 20, 2009, 12:40:38 PM »
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Last Edit: July 26, 2010, 01:45:29 AM by P!nk
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ViciouZ
Map Committee
Autococker
Posts: 2227
Re: Research & Development HL2 Mod
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Reply #1 on:
July 20, 2009, 12:59:11 PM »
I think I got to a bit with some odd conveyer belts and a fast zombie in a box, then gave up for a bit, and forgot to try again
Going to play it now.
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Eiii
Autococker
Posts: 4595
Re: Research & Development HL2 Mod
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Reply #2 on:
July 27, 2009, 04:24:09 PM »
...it requires HL2EP2?
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P!nk
Autococker
Posts: 948
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Reply #3 on:
July 28, 2009, 04:46:00 PM »
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Last Edit: July 26, 2010, 01:45:17 AM by P!nk
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