Are you still working on this map? We were playing PGP only on the beta server, and it was kind of fun. Can't remember what all I pointed out in the demo, but here's some feedback from playing:
- Low to high path in the middle is kind of slow and cumbersome.
- I'd get rid of the water. That just hurts performance/r_speeds and doesn't really add anything.
- Lots of wood textures need rotating (the fence, in particular).
- Lots of brush work needs polish.