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Digital Paint Discussion Board
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Map Graveyard
(Moderators:
T3RR0R15T
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NewMap: Frozen Fever
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Topic: NewMap: Frozen Fever (Read 5969 times)
Santader
VM-68
Posts: 233
Re: NewMap: Frozen Fever
«
Reply #20 on:
December 16, 2009, 09:18:41 AM »
you should add some easier way to flag
for example some speed jump to flag etc. it would be funny imo
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RoBiNandL!nk
Autococker
Posts: 571
Re: NewMap: Frozen Fever
«
Reply #21 on:
December 16, 2009, 01:47:27 PM »
Theres already a speed i was going to make a ladder there and make that barrel closer
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Termin8oR
Autococker
Posts: 1023
Re: NewMap: Frozen Fever
«
Reply #22 on:
December 18, 2009, 03:07:47 AM »
Ew.
Needs new rock texture and I would use a dark sky with kick ass lighting.
«
Last Edit: December 20, 2009, 06:58:03 PM by Termin8oR
»
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musickid999
68 Carbine
Posts: 498
Re: NewMap: Frozen Fever
«
Reply #23 on:
December 20, 2009, 10:07:22 PM »
You should use phong shading for the half-snow-covered boxes near the flags.
EDIT: Actually, a lot of places could use some phong-shading, makes it look more like soft snow than the straight lines everywhere.
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Rick
Map Committee
Autococker
Posts: 2190
Re: NewMap: Frozen Fever
«
Reply #24 on:
December 21, 2009, 01:58:08 AM »
Why is that barrels shadow so spikey? (Santaders ss)
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_burnt
Autococker
Posts: 698
Re: NewMap: Frozen Fever
«
Reply #25 on:
December 21, 2009, 04:30:03 AM »
Maybe he uses different than default -chop etc. values, so it makes that staircase effect to shadows
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RoBiNandL!nk
Autococker
Posts: 571
Re: NewMap: Frozen Fever
«
Reply #26 on:
December 22, 2009, 03:12:30 PM »
I use the old bsp ( i dont know if that effects it) and i have no idea what default -chop is...
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Digital Paint Discussion Board
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Development
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Mapping
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Map Graveyard
(Moderators:
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Chef-Killer
) »
NewMap: Frozen Fever