Wish "cl_predict 0" linked mouse movement, I mean, crosshair would move with the same latency as player controlled by keyboard. Now you can move your mouse in real time, but your movements are delayed and there is no prediction as to what you will do next. Really hard to play like that, but it's the only way to link your movements to lags (as in, you don't think you have grabbed flag when you actually haven't yet made it there).