First of all, I have really to bow low, i will say thank you very much Jit, that you had a look on every map i have done, you analysed it and you gave me helping proposals. Thats really something I admire.
The map:
@eii: i wrote in my first post that its something like castle1..
@Jit my god:
-The first thing with the stairs, I will fix, only 2 or?
-With the lighting, I tryed to do something like castle, without daylight, if i remove the day-sky and and put on the pbsky3, is it right then? Im using texture lighting and I don't know if its awail, but something like: 'light' '40'.
-im also proud of the barrels, and I will try what u said, althought I have to realign it then... =)
-yeh I thought it also that it ends in 1 room, im trying to fix that, if I can insert it and if I know how. But I'm giving my best.
I thought the base was bigger than the platform? hmmm I have to check that.
It may just be because I'm not used to the map, but it seems to be more natural to go straight, up the stairs, and end up back in the base you started at. Perhaps you could add some arrows to indicate the way to/out of the base so the first time players don't end up going in circles
Is it useful if i put a team-colored line only on the main path? that if u are following it, u will arrive at the other base..