Author Topic: Hit Indicator  (Read 3725 times)

MOFO

  • 68 Carbine
  • Posts: 387
Hit Indicator
« on: November 07, 2009, 08:12:01 PM »
this probably wont work for this type of system but i think that there should be some type of hit indicator type of thing so like when u get shot u know where u got shot. only because in a sense ive gotten shot in the face like 1000 times

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Hit Indicator
« Reply #1 on: November 07, 2009, 08:33:36 PM »
So you mean headshot's and such? Or do you mean some sort of marker on the ground where they were eliminated?

MOFO

  • 68 Carbine
  • Posts: 387
Re: Hit Indicator
« Reply #2 on: November 07, 2009, 09:42:41 PM »
headshots and such

RoBbIe

  • Autococker
  • Posts: 720
Re: Hit Indicator
« Reply #3 on: November 09, 2009, 02:27:39 PM »
so do you mean like it would have a logo where you got hit somewhere?
Like if you get shot in the head you see this?

blaa

  • Autococker
  • Posts: 1218
Re: Hit Indicator
« Reply #4 on: November 10, 2009, 04:45:23 AM »
 would be some nice graphical eyecandy. +1 for this.

Like, headshot - "my eyes!! the goggles do nothing"
and perhaps something funny with other body parts too.


AsThor

  • Autococker
  • Posts: 533
Re: Hit Indicator
« Reply #5 on: November 10, 2009, 07:54:54 AM »
is dp even able to distinguish body parts?

its senseless anyway. no need for hit indicators in a 1-hit-kill game. cause a headshot means nothing

Spook

  • Autococker
  • Posts: 2542
Re: Hit Indicator
« Reply #6 on: November 10, 2009, 12:37:14 PM »
Lol, Combat Arms has the new NUTSHOT thing.

skitzo

  • Autococker
  • Posts: 539
Re: Hit Indicator
« Reply #7 on: November 10, 2009, 03:59:23 PM »
Lol, Combat Arms has the new NUTSHOT thing.

For pros only =P

Seriously, it's not as easy as it seems.

MOFO

  • 68 Carbine
  • Posts: 387
Re: Hit Indicator
« Reply #8 on: November 10, 2009, 10:01:21 PM »
yup.. skitzo ur a genius.. :D

Varience

  • PGP
  • Posts: 14
Re: Hit Indicator
« Reply #9 on: November 10, 2009, 10:20:53 PM »
I think he means: Such as when you are in a war game, it registers red on the screen where you got hit from. Left screen red if shot from left, infront of you would make the middle go red, hard to see strait, back is reddened at the bottom,  and to get shot from the right would make the right side of screen red.

If I am not mistaken? :-)

This would be a cool setup. but perhaps it could be of  the color that hit you, is the color you see as you die? Just turning everything that shade, still see game layout, just not the colors you would normally see.

perhaps make an arrow marker or something, that points to the spot you got shot from? simple rotation shouldn't be to hard. Bind it to the direction inwhich the paintball is being shot From, or bind it with the side of the body that got hit.

I like the idea, but not so sure it would work. It's possible, but not sure if plausible.

MOFO

  • 68 Carbine
  • Posts: 387
Re: Hit Indicator
« Reply #10 on: November 11, 2009, 03:26:57 PM »
uh.. Varience wth did u just say?

Varience

  • PGP
  • Posts: 14
Re: Hit Indicator
« Reply #11 on: November 11, 2009, 04:06:14 PM »
Okay, now re-reading it I understand what you mean. Pardon me. :-)

What I was thinking was quite different. Sorry about that Cartoon. :-)
« Last Edit: November 12, 2009, 08:47:10 AM by Varience »

MOFO

  • 68 Carbine
  • Posts: 387
Re: Hit Indicator
« Reply #12 on: November 11, 2009, 06:55:10 PM »
.. that wouldnt be necessary if its one shot kills in this game... and uh.. that isnt what we are talking about

joox

  • Stingray
  • Posts: 64
Re: Hit Indicator
« Reply #13 on: November 11, 2009, 08:16:36 PM »
1 Shot 1 Kill... dont forget it =]

AsThor

  • Autococker
  • Posts: 533
Re: Hit Indicator
« Reply #14 on: November 14, 2009, 03:51:00 PM »
1 Shot 1 Kill... dont forget it =]

as i said

MOFO

  • 68 Carbine
  • Posts: 387
Re: Hit Indicator
« Reply #15 on: November 15, 2009, 11:18:25 AM »
lol so take a vote on it until jits is able to put it in the feature list

MissingNo.

  • VM-68
  • Posts: 133
Re: Hit Indicator
« Reply #16 on: November 16, 2009, 07:37:08 PM »
Such as when you are in a war game, it registers red on the screen where you got hit from. Left screen red if shot from left, infront of you would make the middle go red, hard to see strait, back is reddened at the bottom,  and to get shot from the right would make the right side of screen red.

...freakin Call Of Duty: Modern Warfare for Nintendo DS...

1 Shot 1 Kill... dont forget it =]

Yeah...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Hit Indicator
« Reply #17 on: January 28, 2010, 02:19:42 PM »
this probably wont work for this type of system but i think that there should be some type of hit indicator type of thing so like when u get shot u know where u got shot. only because in a sense ive gotten shot in the face like 1000 times
Do you mean the HUD element that some games have that show a red arrow in the direction you were shot from?  I don't think that's really necessary, as when you die, your camera is forced to face the direction of the person that shot you.