Author Topic: Question about model  (Read 2059 times)

WaVe

  • PGP
  • Posts: 37
Question about model
« on: December 23, 2009, 04:26:51 AM »
Hi!
Could someone tell me how to block models (now I can go through it)
and how to turn these models (about 90 degrees, etc.)

(This model is wheel)

_burnt

  • Autococker
  • Posts: 698
Re: Question about model
« Reply #1 on: December 23, 2009, 06:26:49 AM »
clip brushes

"angle" "90"

WaVe

  • PGP
  • Posts: 37
Re: Question about model
« Reply #2 on: December 23, 2009, 06:44:42 AM »
How can i make a invisible textures ?
And where can i set this angle? On entites it does not work.
« Last Edit: December 23, 2009, 08:04:31 AM by WaVe »

_burnt

  • Autococker
  • Posts: 698
Re: Question about model
« Reply #3 on: December 23, 2009, 08:57:24 AM »
When you look at textures, there's a texture called "clip". It's orange and on it is written clip. That is what you want to use. Tho you can shoot thro it, so if you want it so that you can't shoot through it, tick "nodraw" from surface properties.

Select the func_model, press the tiny + in entity window and type the stuff (without the " " )

WaVe

  • PGP
  • Posts: 37
Re: Question about model
« Reply #4 on: December 24, 2009, 06:07:47 PM »
OK I'm going to make a speedball map on wheels ( i've got model of wheel from forum ). And i made part of this map. (on build 16 everything work g8)
But when i opened it with b28 i've got OVERFLOWED!...
 About OVERFLOWED  problems I saw on forum and it can be happens by limit of entities. How can i fix it ?

MERRY CHRISTMAS!

_burnt

  • Autococker
  • Posts: 698
Re: Question about model
« Reply #5 on: December 25, 2009, 05:53:28 AM »
Delete some entities...............

WaVe

  • PGP
  • Posts: 37
Re: Question about model
« Reply #6 on: December 25, 2009, 10:13:13 AM »
But i can't. My map needs a lot of entities (models of wheels).

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Question about model
« Reply #7 on: January 04, 2010, 06:14:18 PM »
You're probably better off getting a wheel texture then making stacks of wheels out of brushes.