Author Topic: Jinious.bsp  (Read 4195 times)

Spartax

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Jinious.bsp
« on: December 21, 2009, 07:33:02 AM »
4fg's CTF mode
red & blue teams ..
thanks in parts to Jeejee

Please upload it to OTB servers as beta/jinious_b1.

Enjoy it ... i guess thats all for now

Spartax

musickid999

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Re: Jinious.bsp
« Reply #1 on: December 21, 2009, 09:30:48 PM »
It's a really simple-looking yet nice map. It looks like it would play pretty well. A few things:

- Make the high path just a wee bit more accessible, it seems really hard to reach it (or there are just too few ways to get there)
- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower

_burnt

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Re: Jinious.bsp
« Reply #2 on: December 22, 2009, 01:48:21 AM »
- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower

That'd be my fault x) I lowered the water area to the same level as the mid water when helping Spartax with the r_speeds, so i made the ramps more steep and accidentally harder to get out of the pool :S

GohanOneKnife

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Re: Jinious.bsp
« Reply #3 on: December 22, 2009, 03:30:55 AM »
yes cool map but screenshot and ur barrel hurt gohan eye!

Kyuuchi

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Re: Jinious.bsp
« Reply #4 on: December 22, 2009, 11:40:00 AM »
I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!

Spartax

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Re: Jinious.bsp
« Reply #5 on: December 22, 2009, 02:43:29 PM »
I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!

anyway ty , i just tryed to make a simple map for my friend (jintoy) .. and i just hope ppl will like it =) btw , if u think anything would be changed , tell me i want make the next beta more playable for you ...

Termin8oR

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Re: Jinious.bsp
« Reply #6 on: December 23, 2009, 05:13:06 AM »
Looking good, just keep working on it cause no map is ever 100% complete.

T3RR0R15T

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Re: Jinious.bsp
« Reply #7 on: December 24, 2009, 06:56:47 PM »
Online: [OTB] Beta - 83.169.4.183:22222

Spartax

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Re: Jinious.bsp
« Reply #8 on: December 31, 2009, 08:51:54 AM »
Beta2

Kyuuchi

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Re: Jinious.bsp
« Reply #9 on: December 31, 2009, 08:57:44 AM »
Updated on [eX] Beta; renamed to jinious_b2

ic3y

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Re: Jinious.bsp
« Reply #10 on: December 31, 2009, 09:03:38 AM »
online on rp match

T3RR0R15T

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Re: Jinious.bsp
« Reply #11 on: December 31, 2009, 09:50:29 AM »
Online and in the rotation: [OTB] Beta - 83.169.4.183:22222

Spartax

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Re: Jinious.bsp
« Reply #12 on: January 01, 2010, 03:26:18 AM »
thanks to all of you

ip0d

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Re: Jinious.bsp
« Reply #13 on: January 05, 2010, 09:07:55 PM »
i really like this map =)

jitspoe

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Re: Jinious.bsp
« Reply #14 on: January 05, 2010, 11:56:49 PM »
Put the map up on the beta server.

Feedback:
- Texture alignment looks pretty clean overall (yay, aligned barrels!), but there are a few angled boards that need the textures rotated.
- Sky dosen't match the map lighting.  You might want to change the sun angle or the sky texture.
- The giant metal building in the middle looks weird being supported only by the edges of a couple boxes.  Might want to add some support posts.
- What's the purpose of the trick jumps around the base area?  Seems to just make navigation to those areas awkward (or near impossible for new players).
- There's nothing that really distinguishes one flag stand from the other.  How will people know where to bring the flag to capture?

Spartax

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Re: Jinious.bsp
« Reply #15 on: January 09, 2010, 04:47:38 AM »
i keep working on it ... ^-^