Author Topic: Build006 Features  (Read 1845 times)

jitspoe

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Build006 Features
« on: August 13, 2003, 04:35:39 AM »
Getting close to another release.  Here's what I have so far:

- Cvar: r_displayrefresh [0,60,85,120,etc.] Sets the vertical refresh rate (in hz) in fullscreen mode, since WindowsXP sets it to 60hz.
- Cvar: cl_drawhud [0/1] toggles display of HUD content (ammo count, etc).  Useful for getting clean map shots.
- Bugfix: fixed issue with console causing transparent surfaces in maps to render improperly.
- Bugfix: demo playback is no longer jerky.
- Feature: Mappers can add fog to their maps!  "sky" "fog <r> <g> <b> <distance>" or "sky" "[skyname] fogd <r> <g> <b> <density>", ie "sky" "pbsky4 fogd .5 .5 .6 .002"
- Feature: screenshots now take into account vid_gamma and accurately reflect what you see in-game if you are using hardware gamma.
- Feature: The client no longer attempts to download the same missing file multiple times if the server doesn't have it.
- Feature: Missing textures are attempted to be downloaded in the following order: jpg, tga, pcx/wal.

I'm still working on some bugs with the fog code.  I'll probably put support for rscripts on transparent surfaces as well.

KnacK

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Re: Build006 Features
« Reply #1 on: August 13, 2003, 04:55:16 AM »
w00t!!!

Hurry Up!!!!

KnacK

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Re: Build006 Features
« Reply #2 on: August 13, 2003, 04:55:50 AM »
ummm how come I only have 2 posts ( now 3) ......

Eiii

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Re: Build006 Features
« Reply #3 on: August 13, 2003, 11:12:41 AM »
...you've only posted 3 times?

jitspoe

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Re: Build006 Features
« Reply #4 on: August 13, 2003, 02:40:44 PM »
You have 26 posts under "KnacK_"

jitspoe

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Re: Build006 Features
« Reply #5 on: August 14, 2003, 01:42:27 AM »
Another feature just in: gl_lightmap_saturation -- lets you adjust the saturation of the level lighting.  Setting it around .5 to .7 works well.  Stops it from looking like the whole level was soaked in orange dye.

Skyhawk

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Re: Build006 Features
« Reply #6 on: August 14, 2003, 01:54:23 AM »
W00t!!!! fog! i want fog! gimme fog

Eiii

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Re: Build006 Features
« Reply #7 on: August 14, 2003, 08:30:40 AM »
fog...already works. there's some sorda "fogtest" map. It's sweet.

jitspoe

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Re: Build006 Features
« Reply #8 on: August 14, 2003, 10:04:18 AM »
it doesn't currently work right with multitexture off and there is only one fog type.  Build6 allows for exponential fog as well as fog combined with skies.

Eiii

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Re: Build006 Features
« Reply #9 on: August 18, 2003, 06:32:27 AM »
ooooooooooooooooooooo...