Author Topic: New map The Barracks  (Read 1633 times)

ElimNator

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New map The Barracks
« on: December 24, 2010, 01:05:16 AM »
A map I made based on a building in a game called Glest

Download b1 version here:
http://www.2shared.com/file/6Jdp66sU/the_barracks_b1.html





bLiNdThInG

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Re: New map The Barracks
« Reply #1 on: December 24, 2010, 04:21:02 AM »
not bad. bit simple and can only really be for 1v1, but it looks well made.  good job :)

T3RR0R15T

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Re: New map The Barracks
« Reply #2 on: December 24, 2010, 05:02:40 AM »
Some misaligned textures, but looks good :)


Online and in the rotation from [OTB] Beta (IP: 83.169.4.183:22222).

ElimNator

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Re: New map The Barracks
« Reply #3 on: December 24, 2010, 12:09:24 PM »
Thanks for the feedback

If you find bugs please post so I can fix them.  :)

Chef-Killer

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Re: New map The Barracks
« Reply #4 on: December 31, 2010, 07:14:11 AM »
Yeah, looks good. Is this your first map?

I'd add "gamemode" "4", "maxteams" "2" and "forcejail" "1" to the worldspawn.

Your player spawns looks really good. But the blue team have 6 spawns, the red team only 5 spawns ;) Also there're a few wrong "angle" "#" values for the red team. Some players are looking in front of a wall after spawning.

Maybe it's a little bit hard to grab the flag. I could figure out 3 ways though.

You need to align almost all wood textures :P I hope you know how they should be, actually I don't want to make a screenshot of every one.

One screenshot...

Add clip brushes here.

jitspoe

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Re: New map The Barracks
« Reply #5 on: April 08, 2011, 10:40:36 PM »
I've put this up in rotation on the beta server (PM me if you need the login to play test it).  I've attached a demo with some suggestions.  I think the biggest issue is flag placement (too easy to defend).