Author Topic: New map: Get the night tonight  (Read 2747 times)

BadBlood

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New map: Get the night tonight
« on: June 30, 2011, 05:57:39 AM »
Download here: http://www.megaupload.com/?d=2RF9Z9W5







Please upload this map on your server :)
« Last Edit: June 30, 2011, 07:23:30 AM by BadBlood »

Burnhouse

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Re: New map: Get the night tonight
« Reply #1 on: June 30, 2011, 06:15:33 AM »
Some demo :)

HaRmonY

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Re: New map: Get the night tonight
« Reply #2 on: June 30, 2011, 07:55:08 AM »
Step 1: Rename Map to "gtnt_b1" and put the Map in your ".../pball/maps/beta/" directory.
Step 2: Remove the Leak [Attached a Screenshot with it]
Step 3: Make a full compile for light.

When you have done this, i make more feedback.

Chef-Killer

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Re: New map: Get the night tonight
« Reply #3 on: June 30, 2011, 10:27:44 AM »
From the screenshot it looks nice.

But as HaRmonY already said, use beta extensions, fix the leaks and run a final compile without any warnings and/or errors first.

Atm the map is unplayable. I'll upload the map to our beta server and post my feedback after you fixed that stuff.

@HaRmonY: It's a night map, didn't you see the lighting? It just looks a little bit strange because of the leaks :D

HaRmonY

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Re: New map: Get the night tonight
« Reply #4 on: June 30, 2011, 02:24:59 PM »
yes i know it (just look the name :D) but its a bit too dark

BadBlood

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NEW MAP: Get the night tonight
« Reply #5 on: February 03, 2012, 02:35:33 AM »
I finished my map today.
Please, upload it to your servers :)

DOWNLOAD: http://www.mediafire.com/?6l8cabr9frg6grd




« Last Edit: February 03, 2012, 05:30:50 AM by BadBlood »

Chef-Killer

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Re: New map: Get the night tonight
« Reply #6 on: February 03, 2012, 08:05:32 AM »
Merged this topics.

Is this the second beta now?

I'll have a look at the map later. DM speedmapping contest maps have priority :)

jitspoe

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Re: New map: Get the night tonight
« Reply #7 on: February 13, 2012, 10:05:51 PM »
I've attached a demo with suggestions for fixes.  My biggest complaints are the flag placement, barrel texture alignment, and r_speeds.  More details in the demo.

Put it up on the beta server and played it a bit.  It's almost impossible to get flag captures, but it's still kind of fun.  I would bring down the railing height on the side stairs as they're just high enough that you can't shoot over, but low enough that people can see you're up there, so it's a bit of a death trap.  I'll PM you the server details for how to play your map on the beta server.