Author Topic: NEWMAP Tasmania_b1  (Read 1784 times)

sBi

  • Stingray
  • Posts: 93
NEWMAP Tasmania_b1
« on: March 02, 2011, 03:37:40 PM »
Tasmania_b1
small, one flag for each side, flag = 6 points
basic gun = carbine, 5 spawn points ...

bb sBi

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: NEWMAP Tasmania_b1
« Reply #1 on: March 02, 2011, 05:29:49 PM »
TASMANIA.

Lucky7

  • PGP
  • Posts: 45
Re: NEWMAP Tasmania_b1
« Reply #2 on: March 03, 2011, 02:17:36 PM »
Nice map, i like it. But i think you can add some lights in the folowing areas.



here, you can barely see the flag, someone could hide there and wont be noticed



And here is the same thing.

That is my opinion. :)

sBi

  • Stingray
  • Posts: 93
Re: NEWMAP Tasmania_b1
« Reply #3 on: March 04, 2011, 09:22:45 AM »
thx lucky ... a agree. beta 2 was  with  lights.

Chef-Killer

  • Moderator
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  • Posts: 1312
Re: NEWMAP Tasmania_b1
« Reply #4 on: March 05, 2011, 06:50:51 AM »
Except that this map is a little bit empty and monotonous with this two textures, I like the structure of this map.

When you load the map ingame, it shows to warnings because of two plants. Delete the wrong line of this func_models and the message will be fixed.
Code: [Select]
{
"model" "models/plants/bigleaf2.md2"
"models" "models/plants/bigleaf2.gif"
"origin" "768 -1152 272"
"classname" "func_model"
}
{
"classname" "func_model"
"origin" "-64 320 272"
"models" "models/plants/bigleaf2.gif"
"model" "models/plants/bigleaf2.md2"
}

Add "angle" "#" to your player spawns ;)

A few screenshots:


Red: I'd lower the brush a little bit, that you can jump on it easier.


Red: This is really just a trifle, that your map looks more realistic. Think about the ends of this plank. Lots of mapper create it like you did here, but most of the time a real plank would be like the red ends are :)


Red: I would add clip brushes here maybe.


Red: Add clip brushes here, that you can't hit the ladder from below.
Green: Like pic one. I would lower this edge a little bit, that it's easier to get high there.


Red: A big hole!


Red: I'd like to see one more clipped brush here. I hope that the drawing is correct and you can understand what I mean.
Green: Is there a reason for this hole? If not, just close it. Looks a little bit weird at the moment.

jitspoe

  • Administrator
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  • Posts: 18802
Re: NEWMAP Tasmania_b1
« Reply #5 on: March 28, 2011, 09:38:52 PM »
Attached a demo with some feedback.

Overall, it needs more team color indicators and a more emphasized flag / different flag position.