Author Topic: Feature Request: Bump/normal Mapping  (Read 10834 times)

y00tz

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Feature Request: Bump/normal Mapping
« on: January 14, 2008, 11:26:43 PM »
Requires: New map format (Most likely)

I'm just throwing it out there... I'm sure Jitspoe will see it and throw it right out the window :)

Bump mapping takes a normal mesh, but calculates each pixel's shading in reference to height map so that the texture appears to be 3D. 


Eiii

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Re: Feature: Bump/normal Mapping
« Reply #1 on: January 14, 2008, 11:42:19 PM »
This'd be nice, but would require lots of reworking of the pball/ctp textures.
Well, not so much reworking as just additional work.

jitspoe

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Re: Feature: Bump/normal Mapping
« Reply #2 on: January 15, 2008, 11:14:42 AM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10080

It should probably be implemented at some point.  A map format with deluxe mapping or real time lighting would be necessary to use it on maps, but normal maps could potentially be used on models.

Garrett

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Re: Feature: Bump/normal Mapping
« Reply #3 on: January 15, 2008, 05:32:44 PM »
I like this idea.  Little things like this could make a big difference.

y00tz

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Re: Feature Request: Bump/normal Mapping
« Reply #4 on: February 11, 2009, 08:55:31 AM »
Need more votes people!  Textures could would look like this: http://i8.photobucket.com/albums/a7/dkh2/bump_mapping.png - I reallly think this should be a top priority for anyone who makes maps.

_burnt

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Re: Feature Request: Bump/normal Mapping
« Reply #5 on: February 11, 2009, 09:26:18 AM »
That looks nice. I would give second vote if i could.

KnacK

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Re: Feature Request: Bump/normal Mapping
« Reply #6 on: February 11, 2009, 09:47:52 AM »
Need more votes people!  Textures could would look like this: http://i8.photobucket.com/albums/a7/dkh2/bump_mapping.png - I reallly think this should be a top priority for anyone who makes maps.

How about a with and without shot so that others can really see teh difference?

ViciouZ

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Re: Feature Request: Bump/normal Mapping
« Reply #7 on: February 11, 2009, 11:20:44 AM »
If this is done, with the (relatively) simple addition of parallax mapping, this is what it could look like:

http://en.wikipedia.org/wiki/File:QfusionScreenshot1.jpg
« Last Edit: February 11, 2009, 02:36:41 PM by KnacK »

jitspoe

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Re: Feature Request: Bump/normal Mapping
« Reply #8 on: February 11, 2009, 09:30:12 PM »
Catch with bump mapping is you either need real time lighting or something stored in the lightmap that maintains the light direction (like deluxemaps).  In other words, they'd basically require a new map format unless they were only applied to models.

cusoman

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Request: Normal and Specular Map Support
« Reply #9 on: October 10, 2009, 12:32:35 PM »
I would like to see normal and specular maps supported on models.  Then you would see more realistic player model lighting, as well avoiding a lot of the PURE DARK/ PURE LIGHT moments on models.  In addition, it would look nice, and in order to compete against other free games, we need to have some graphical upgrades so that this game doesn't look quite as dated.  :)

- Cusoman

Bono

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Re: Request: Normal and Specular Map Support
« Reply #10 on: October 10, 2009, 01:29:31 PM »
But this game is based on Quake II engnie..

abnormal

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Re: Request: Normal and Specular Map Support
« Reply #11 on: October 11, 2009, 02:45:06 AM »
But this game is based on Quake II engnie..
I know that it will seem like a dumb question, but isn't it possible to remake it to Quake3A engine?

f3l1xCZ

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Re: Request: Normal and Specular Map Support
« Reply #12 on: October 11, 2009, 02:05:56 PM »
abiku quake3A engine is based on gta village engine with trousands so idk what you want try with your small barain

ViciouZ

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Re: Request: Normal and Specular Map Support
« Reply #13 on: October 11, 2009, 02:25:29 PM »
abiku quake3A engine is based on gta village engine with trousands so idk what you want try with your small barain

..................... wat

I know that it will seem like a dumb question, but isn't it possible to remake it to Quake3A engine?

It is possible, but it would be just that, remaking the game. And converting the media. And even then these features would still have to be added to the engine.

jitspoe

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Re: Feature Request: Bump/normal Mapping
« Reply #14 on: April 06, 2011, 11:07:46 AM »
Merging these threads, as they're basically the same request.