Author Topic: Func_train and path_corner  (Read 2938 times)

B3r3av3d

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Func_train and path_corner
« on: May 16, 2006, 12:43:20 PM »
Hey, here i am again! The great n00b.

So, my new map idea is secret but great. My problem ist that i want to have sth. like a boat in there which have to bring one team to an isle at the beginning of EVERY round. My problem is that it only starts in the first round, than it just stands at its final position. I made the boat with the entity: func_train and the the points on its way with path_corner. I mean it goes, but like i said only in  the beginning, at not in the beginning of every round. Can you help me?

Thanks

lekky

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Re: Func_train and path_corner
« Reply #1 on: May 16, 2006, 01:03:02 PM »
:o

B3r3av3d

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Re: Func_train and path_corner
« Reply #2 on: May 16, 2006, 01:05:15 PM »
Was my english to bad???
Im sorry for that. Some people may know that im from Germany...
Maybe anyone understand my problem?

Qoo

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Re: Func_train and path_corner
« Reply #3 on: May 16, 2006, 02:05:18 PM »
Your English isn't bad at all, I understand your problem fine.



I just don't know how to solve it though, sorry.  :-\

B3r3av3d

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Re: Func_train and path_corner
« Reply #4 on: May 16, 2006, 02:08:39 PM »
Thats fine.
I think we just have to wait until jitspoe will arrive...

jitspoe

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Re: Func_train and path_corner
« Reply #5 on: May 16, 2006, 03:07:35 PM »
There's currently no mechanism to reset entities every round.  Right now you'll just have to have the boat go back and forth.

TinMan

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Re: Func_train and path_corner
« Reply #6 on: May 16, 2006, 03:13:24 PM »
Couldn't you make a button that would trigger the boat to go there and back, and then stop untill pressed again?
Or is that not possible?

B3r3av3d

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Re: Func_train and path_corner
« Reply #7 on: May 17, 2006, 12:06:55 AM »
Okay, thanx jit.

@TinMan: can you describe how to do a button which starts the boat? I dont know how to do it.
Thx

TinMan

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Re: Func_train and path_corner
« Reply #8 on: May 17, 2006, 10:26:31 AM »
XD
I don't either, but how was the garage door that folds up on cosmic3 done? I was thinking that you could move it somehow like that was, but I dunno.

Termin8oR

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Re: Func_train and path_corner
« Reply #9 on: May 17, 2006, 01:59:15 PM »
Thats a great idea for a map. But ask someone like Dirty_taco or Jitspoe. They are the map pro's.
Thanks

-Termin8oR

B3r3av3d

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Re: Func_train and path_corner
« Reply #10 on: May 17, 2006, 11:54:11 PM »
That's why i have wrote it down here, i just want to know how to do this, and everyone who know it, can post it here.
But thanks, i think i will make it going forward backward.

jitspoe

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Re: Func_train and path_corner
« Reply #11 on: May 18, 2006, 01:24:50 PM »
I don't know if there's a way to trigger a func_train with a button, but you could do it with a func_door.   A func_door would limit you to going along a straight path, though.

Termin8oR

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Re: Func_train and path_corner
« Reply #12 on: May 21, 2006, 02:26:33 PM »
jitspoe whats the key and value for func_door ?
I would like to add some moving doors to some further maps.

Thanks
-Termin8oR

jitspoe

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Re: Func_train and path_corner
« Reply #13 on: May 22, 2006, 06:03:59 PM »
I think "lip" and "targetname" are the two keys you'd be using.  As for the values, well, that all depends on how far you want it to move and what's triggering it.

Termin8oR

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Re: Func_train and path_corner
« Reply #14 on: May 22, 2006, 09:27:34 PM »
okay. but how do you set the values? and whats "lip" do/used for?

-Termin8oR

jitspoe

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