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E3 2011
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Topic: E3 2011 (Read 1662 times)
jitspoe
Administrator
Autococker
Posts: 18802
E3 2011
«
on:
June 06, 2011, 09:16:52 AM »
Keep an eye out - you might see some of my handiwork.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: E3 2011
«
Reply #1 on:
June 06, 2011, 12:14:46 PM »
http://kotaku.com/5808999/what-is-ghost-recon-future-soldiers-gunsmith
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pvtjimmy
Committee Member
Autococker
Posts: 2098
Re: E3 2011
«
Reply #2 on:
June 06, 2011, 12:51:42 PM »
Curiousity: What's your part on this project? Gameplay? Sounds? Graphics? I guess it's not just everything like in DP2?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: E3 2011
«
Reply #3 on:
June 06, 2011, 06:30:54 PM »
Gameplay programming - mostly weapon related stuff.
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MOFO
68 Carbine
Posts: 387
Re: E3 2011
«
Reply #4 on:
June 07, 2011, 02:24:23 AM »
I hope to see your name as on the sigs on the guns otherwise its just gonna be like lolz i know he made it but wheres the proof!
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P!nk
Autococker
Posts: 948
Re: E3 2011
«
Reply #5 on:
June 07, 2011, 12:49:11 PM »
That was one of the few moments during that conference when I wasn't laughing at the ridiculousness, so they should let you make more stuff.
edit: wow, just noticed a book nearby... "Tom Clancy's Ghost Recon"!
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KiLo
Autococker
Posts: 2086
Re: E3 2011
«
Reply #6 on:
June 07, 2011, 01:26:21 PM »
I have had nothing playing on my TV in the past day except E3. Waiting for Modern Warfare 3 and Dust 514 because I am a huge Eve Online player.
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flip
Committee Member
Autococker
Posts: 1388
Re: E3 2011
«
Reply #7 on:
June 07, 2011, 01:34:01 PM »
hmmmm..... I might give it a try although I have never tried playing a GR game before. Hopefully the kinect is used mainly for voice as opposed to motion. It still has some bugs that need to be worked out.
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E3 2011