Author Topic: GoOdfellas Portal-Jump.  (Read 2660 times)

kaese

  • Stingray
  • Posts: 51
GoOdfellas Portal-Jump.
« on: September 26, 2011, 03:15:20 PM »
Hey Guys,
thats my new jumpmap.
At first it looks like hell, but this is the way to the "portal of Star Trek". =D

There are 8 Rooms with Dj, triple-, double-, ledder- and Icejumps. And save patience for one Waterjump.


Theres on pic missing.
sorry 4 it.

Sub0123

  • Stingray
  • Posts: 81
Re: GoOdfellas Portal-Jump.
« Reply #1 on: September 26, 2011, 03:32:52 PM »
Nice!

joonas

  • VM-68
  • Posts: 157
Re: GoOdfellas Portal-Jump.
« Reply #2 on: September 26, 2011, 05:09:58 PM »
Lvl 2 is frustratingly hard.. I'd suggest lowering the hard part by 4-8 units.
The triple in lvl 5 is bugged. To fix it, you'd need to rotate the whole triplejump thing by 90 or 180 degrees.

Once these things are fixed/explained, I'll look into having an actual opinion about the map (I'm too tired right now).

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: GoOdfellas Portal-Jump.
« Reply #3 on: September 26, 2011, 11:32:32 PM »
Fix the bugs, and I will upload your map.

And one ledder pls :D

kaese

  • Stingray
  • Posts: 51
Re: GoOdfellas Portal-Jump.
« Reply #4 on: September 27, 2011, 07:35:19 AM »
Here is the fixedone.

joonas

  • VM-68
  • Posts: 157
Re: GoOdfellas Portal-Jump.
« Reply #5 on: September 27, 2011, 10:33:40 AM »
Here is the fixedone.

The triple in lvl 4 (sorry about that :P) is still the same. To fix it, select the whole brush and rotate it so that the triple is done from another direction. If you don't want to change the order of the room, you could also try moving the whole room around in BSP so that it's on the other side of the origo, but that might bug out the other doubles so be careful. Oh and the textures might misalign themselves too, depending on how you did the map.

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: GoOdfellas Portal-Jump.
« Reply #6 on: November 12, 2011, 08:16:50 PM »
Update the first post with the good version!!!@!@!@!@!@!@!@!@!@!@!@!!@@

Ace

  • Autococker
  • Posts: 661
Re: GoOdfellas Portal-Jump.
« Reply #7 on: November 13, 2011, 08:06:21 PM »
Seems good except for one dj. It might be completely okay but the dj onto the barrels in lvl 2? or 3 I dont remember, but it felt a little sticky. The rest was pretty smooth sailing. Could make a pretty fun race map

deadfroggy

  • Autococker
  • Posts: 562
Re: GoOdfellas Portal-Jump.
« Reply #8 on: December 03, 2011, 12:38:50 AM »
how do u test maps?

Foxhound

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  • Posts: 952
Re: GoOdfellas Portal-Jump.
« Reply #9 on: December 04, 2011, 09:57:24 PM »
i tried jumping on that box tower for like 10 minutes before i realized you just dj around it xD