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What does each "gamemode" signify in BSP
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Topic: What does each "gamemode" signify in BSP (Read 1271 times)
Ace
Autococker
Posts: 661
What does each "gamemode" signify in BSP
«
on:
January 03, 2012, 08:13:22 PM »
I guess my question is what each number corresponds to when you add a "gamemode" part to the worldspawn ent?
Also, which of these is the norm for either jump maps?
I didn't see this directly explained in the guides, maybe I missed it.
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jitspoe
Administrator
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Posts: 18802
Re: What does each "gamemode" signify in BSP
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Reply #1 on:
January 03, 2012, 10:22:55 PM »
Click on the question mark while you have the entity window open with "worldspawn" selected. There is no "jump map" game mode, but I guess deathmatch is probably the norm for that.
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Ace
Autococker
Posts: 661
Re: What does each "gamemode" signify in BSP
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Reply #2 on:
January 03, 2012, 10:44:52 PM »
Thanks, I didn't even see the small ? mark.
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What does each "gamemode" signify in BSP