This weekend, my brother and I will be making high-end maps using high levels of geometry, water, and glass to see just how far DP2's engine can be pushed. It will be exciting to find the breaking point. If were lucky, the limitations of Quake II did not cary over to the current version of DP2. Also this weekend, if the weather is pretty good, we will start capturing some 48khz sounds for the new build. Sounds should be done for build 18 if at that time ogg-vorbis is implemented in the engine. Has anyone here had good results compressing .BSP maps arround 8MB with 7Zip or UHARC?