Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
INPROGRESS: Reach
« previous
next »
Print
Pages: [
1
]
Author
Topic: INPROGRESS: Reach (Read 1852 times)
PwNno0bS
Stingray
Posts: 52
INPROGRESS: Reach
«
on:
March 17, 2013, 09:53:46 AM »
So after a long hiatus I'm back with my map I've recently started working on again. With a fresher look on it I've fixed a lot of things, like aligning textures, scaling my whole map, removing all my barrels, etc. I'm welcoming ideas and critiques, my second floor is bare and i need something to fill it with lol. Keep in mind that I'm still a noob at bsp. I know there are still some things I need to fix like the boxes, and my barriers but I'm getting there slowly but surely.
bps file added.
SS of Fine_Beta the before map:
SS of Reach_Beta the after map:
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: INPROGRESS: Reach
«
Reply #1 on:
March 17, 2013, 09:55:11 AM »
The screenshots aren't loading for me. Also, can you attach the .bsp file instead of the .map so we can look at it in game without compiling first?
Logged
PwNno0bS
Stingray
Posts: 52
Re: INPROGRESS: Reach
«
Reply #2 on:
March 17, 2013, 10:15:06 AM »
Hows that?
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: INPROGRESS: Reach
«
Reply #3 on:
April 19, 2013, 07:53:00 PM »
OK, just checked it out - you really need to work on your texture alignment and light the map before releasing it, even as a beta.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
INPROGRESS: Reach