Author Topic: NewMap: Hill Side Hut's  (Read 1789 times)

maCHAMPion

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NewMap: Hill Side Hut's
« on: July 21, 2012, 03:04:08 PM »
Hope Ya Like It  ;) Put It On Yo Servers :D

Chef-Killer

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Re: NewMap: Hill Side Hut's
« Reply #1 on: July 22, 2012, 04:03:36 AM »
Please use beta extensions.
http://dplogin.com/forums/index.php?topic=5149.0

I'll have a look at the map later.

Chef-Killer

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Re: NewMap: Hill Side Hut's
« Reply #2 on: July 22, 2012, 08:28:01 AM »
Renamed the map to hillsidehuts_b1 and uploaded it to our beta server.

The textures doesn't work. You should have one path for the pball textures and one path for the ctp1 textures. Make sure not to mix textures/pathes.
...\bsp\pball2\quake2\pball\textures\pball\... (for the pball textures)
...\bsp\pball2\quake2\pball\textures\ctp1\... (for the ctp1 textures)

If you use a sky, I'd also use a nice sun lighting. Here're some default settings you can add to the worldspawn...
"sky" "pbsky1"
"_sun_angle" "198 -65"
"_sun_diffuse" "60"
"_sun_ambient" "30"
"_sun_light" "250"

Here're some more skies and sky angles...
http://dplogin.com/forums/index.php?topic=714.msg221412#msg221412

Add a gamemode to the worldspawn, I guess "gamemode" "1" for a DM map.

Add "angle" "#" to the player spawns, that players don't look in front of a wall after spawning (replace the # with a value). You can also use the count field of the entity window. After you added it, the entity will show you an arrow with the viewing direction.