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Digital Paint Discussion Board
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Mapping
(Moderator:
Chef-Killer
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Map requests
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Topic: Map requests (Read 2943 times)
supertanker
VM-68
Posts: 127
Map requests
«
on:
June 12, 2006, 09:07:37 PM »
You know, if anyone wants a small map done (Like a clan or match map) I can do small requests...
I work fairly fast, anyways, (unless I have to wait 12+ hours to compile like on Outdoorz2...)
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supertanker
VM-68
Posts: 127
Re: Map requests
«
Reply #1 on:
June 16, 2006, 09:06:18 PM »
Oh, and just PM me if you want it done. Or email me at supertanker13@gmail.com
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SkateR
Autococker
Posts: 1173
Re: Map requests
«
Reply #2 on:
June 16, 2006, 10:34:59 PM »
blitz.bsp remake. thx
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GreenAffairz
Autococker
Posts: 515
Re: Map requests
«
Reply #3 on:
June 16, 2006, 10:40:37 PM »
^ do it, no joke.
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supertanker
VM-68
Posts: 127
Re: Map requests
«
Reply #4 on:
June 17, 2006, 03:07:25 PM »
You mean blitzdp1.bsp?
Its kind of a crappy castle map right?
Can do....
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SkateR
Autococker
Posts: 1173
Re: Map requests
«
Reply #5 on:
June 17, 2006, 03:26:10 PM »
No, i mean blitz.bsp
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supertanker
VM-68
Posts: 127
Re: Map requests
«
Reply #6 on:
June 17, 2006, 03:32:52 PM »
Well its not at dpball.com/files/maps
Where can I get it?
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P!nk
Autococker
Posts: 948
_
«
Reply #7 on:
June 17, 2006, 05:01:06 PM »
Post removed
«
Last Edit: July 26, 2010, 02:36:27 AM by P!nk
»
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RotoGrip
PGP
Posts: 13
Re: Map requests
«
Reply #8 on:
June 17, 2006, 07:20:22 PM »
Super,
How about some good speedball maps!! with bunkers..
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supertanker
VM-68
Posts: 127
Re: Map requests
«
Reply #9 on:
June 18, 2006, 04:59:55 PM »
Here is my general idea for the blitz remake. Two ways into the base, either to the side or down the ramp. Supports DM, 1flag, and ctf.
I may add some more barriers in the middle
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TinMan
Autococker
Posts: 1347
Re: Map requests
«
Reply #10 on:
June 18, 2006, 05:38:30 PM »
All the fun of blitz was that you could get up on one wall, and hop from wall to wall to get the flag, and then get back up there and hop back, this map doesn't look like it has any wallhopping potential.
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supertanker
VM-68
Posts: 127
Re: Map requests
«
Reply #11 on:
June 18, 2006, 06:34:01 PM »
Okay then, I'll add some walls low enough to jump to (at least the ones near the flag, I will probably make a box or something to jump on the one near the base)
Any other suggesions?
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #12 on:
June 21, 2006, 01:19:15 AM »
Post removed
«
Last Edit: July 26, 2010, 12:38:03 AM by Dirty_Taco
»
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TinMan
Autococker
Posts: 1347
Re: Map requests
«
Reply #13 on:
June 21, 2006, 11:14:16 AM »
That map doesn't remind me of blitz at all other than the spawn, but many mpas have that spawn. That map gets lame though because its so easy for people to get on all the high parts of it and then they just camp it up.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Map requests
«
Reply #14 on:
June 21, 2006, 12:56:40 PM »
Quote from: TinMan on June 21, 2006, 11:14:16 AM
That map doesn't remind me of blitz...
That map gets lame though
That sounds just like blitz to me!
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TinMan
Autococker
Posts: 1347
Re: Map requests
«
Reply #15 on:
June 21, 2006, 01:07:39 PM »
Sorta like bombsaway too, its so easy to nade the enemy. What now Jits!?!?!?What now!?!?!?
I ask you "what now"!?!?!?
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Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
Map requests