Author Topic: Gameplay ideas  (Read 1714 times)

FourthX

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Gameplay ideas
« on: November 26, 2003, 01:46:41 PM »
1. Allow "flagcapendsround = 1" to be embedded in worldspawn.
2. Re start ents like trigger_once and func_breakable between rds. Maybe with another worldspawn tag "refreshents = 1" or somesuch.
3. Utilize the "team" attribute in info_player_deathmatch to allow shifting start points. (I had an idea for this for a map with 4-5 different fields and one of them gets played each round). This could also be used for things like flags to put them in different places :)


FTX

XtremeBain

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Re: Gameplay ideas
« Reply #1 on: November 26, 2003, 02:23:41 PM »
Good ideas!

If you're gonna be doing game library updates you could look into fixing the disappearing item ents - like when you put a gun into a kill zone, like on crate factory where cocker will stop spawning after someone "gids rid of it".

FourthX

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Re: Gameplay ideas
« Reply #2 on: November 26, 2003, 07:11:39 PM »
Yeah some ents will be destroyed in that situation and some won't (like a flag)

FTX

jitspoe

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Re: Gameplay ideas
« Reply #3 on: November 30, 2003, 04:23:13 PM »
You can apply the flagcapendsround to flags and/or bases.  This makes it more customizeable, since you may want to make the one-flag mode end on a flag cap, but not with 2-flags.

As for "getting rid" of things, hm -- perhaps I could just make them instantly respawn.  I think the way it's set up, entities are never actually removed or created, just relocated (while that could be changed, I don't feel like doing massive restructuring of the code -- usually means lots of bugs pop up).

Hm, yeah -- trigger once's should be reset (or maybe a new entity created in case you want to really have something only triggered once ever).
« Last Edit: November 30, 2003, 04:24:52 PM by jitspoe »

FourthX

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Re: Gameplay ideas
« Reply #4 on: December 01, 2003, 07:27:59 PM »
oooo I didn't know that about flags and bases....

question: can flags or bases trigger other ents?

jitspoe

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Re: Gameplay ideas
« Reply #5 on: December 02, 2003, 11:33:12 AM »
I don't know, actually.  They are a trigger_multiple (the bases), so maybe.

FourthX

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Re: Gameplay ideas
« Reply #6 on: December 02, 2003, 06:31:34 PM »
hmm ok, I'll throw a quick map together later and just try it out.

Brewsky

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Re: Gameplay ideas
« Reply #7 on: December 03, 2003, 07:37:22 AM »
im confused, arent "ents" those big trees from lord of the rings?

jitspoe

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Re: Gameplay ideas
« Reply #8 on: December 03, 2003, 10:50:31 PM »
Yes, but in this case it's short for "entities."

Eiii

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Re: Gameplay ideas
« Reply #9 on: December 05, 2003, 05:58:49 PM »
lol...